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gang balance

  • gang balance / GTA San Andreas
  • gang balance / GTA San Andreas
  • gang balance / GTA San Andreas
  • gang balance / GTA San Andreas
  • gang balance / GTA San Andreas
  • gang balance / GTA San Andreas
GTA San Andreas / Mods / Various mods
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cargrp.dat, ped.dat, pedgrp.dat, peds.ide
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The mod corrects the territories of the gangs, making them more relevant for the final stage of the development of the game, replaces the weapons of the groups (usually with what they have in the story) It also adds two new groups: bikers and the Russian mafia.

There are also more minor changes:

1) Added two GSF members from the cutscenes to the GSF gangster list, now there are 5 of them.

2) Chance of conflict between police and African American/Hispanic gangs increased.

3) For most factions, the number of cars has been slightly increased by adding those that are characteristic of them in the story.

All changes in gangster zones are due to something. For example, the plot of the game or the accumulation of graffiti of certain gangs, as is the case in many areas of Los Santos.

Most of the standard districts are not affected by the mod, so if you have them occupied by GSF you will not have to capture them all again (however, there are exceptions).

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Gang rebalance

Мод корректирует территории банд, делая их более актуальными для финальной стадии развития игры, заменяет оружие группировкам(как правило на то, что встречается у них по сюжету) Также он добавляет две новые группировки: байкеров и русскую мафию.

Имеются и более незначительные изменения:

1) Добавлены два члена GSF из катсцен в список гангстеров GSF, теперь их 5.

2) Вероятность конфликта между полицией и афроамериканскими/латиноамериканскими бандами увеличена.

3) У большинства группировок число автомобилей немного увеличено за счёт добавления тех, что свойственны им по сюжету.

Все изменения гангстерских зон чем-то обусловлены. Например сюжетом игры или же скоплением граффити определённых банд, как в случае многих районов Лос Сантоса.

Большую часть стандартных районов мод не затрагивает, потому, если у вас они заняты GSF вам не придётся их все захватывать снова(впрочем, есть исключения).

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