GTA Visa Beta 4
Grand Theft Auto ViSA Beta 4
A mod that transfers the map from Grand Theft Auto V to Grand Theft Auto San Andreas, from RAGE to Render Ware.
At the moment, more than half of the Los Santos map is present in the mod.
What's new in Beta 4 :
1. Added four new areas (Los Santos International Airport, Beverly, Highway and Santamon);
2. Completed two districts (Holywood and Sunset (some districts were missing));
3. Removed traffic and pedestrian paths. The old ones were made in haste - too dense and not even. Often in the game sagged FPS. In order to avoid performance issues,
decision to abandon them. In Beta V they will be redone;
4. Removed old LODs. Envelope from the mod for GTA IV (V LOD's to IV) ... Illiquid. Too soapy
and not even in their places. In Beta V they will be converted to the normal ones from the PC version;
5. There are no other mods and CLEO scripts in the game, except for our own, with which we decided
no messing around (and which you've probably already seen).
6. Vehicles or weapons were not replaced. The main character has not been replaced;
A bit about performance on Low End PC and bugs:
1. There is one district in the game that behaves a little inappropriately. This is Beverly. That doesn't mean it's not playable. But friezes and crashes are not rare in it. Most often, Limit Adjuster swears at "AUDIO" files, but this is not the case. There are problems with col-files, which we will fix in Beta V.
2. "Black roads". Fixed by installing any ENB.
ViSA: MP will be released in autumn. Over the summer we will have time to pull it up.
A mod that transfers the map from Grand Theft Auto V to Grand Theft Auto San Andreas, from RAGE to Render Ware.
At the moment, more than half of the Los Santos map is present in the mod.
What's new in Beta 4 :
1. Added four new areas (Los Santos International Airport, Beverly, Highway and Santamon);
2. Completed two districts (Holywood and Sunset (some districts were missing));
3. Removed traffic and pedestrian paths. The old ones were made in haste - too dense and not even. Often in the game sagged FPS. In order to avoid performance issues,
decision to abandon them. In Beta V they will be redone;
4. Removed old LODs. Envelope from the mod for GTA IV (V LOD's to IV) ... Illiquid. Too soapy
and not even in their places. In Beta V they will be converted to the normal ones from the PC version;
5. There are no other mods and CLEO scripts in the game, except for our own, with which we decided
no messing around (and which you've probably already seen).
6. Vehicles or weapons were not replaced. The main character has not been replaced;
A bit about performance on Low End PC and bugs:
1. There is one district in the game that behaves a little inappropriately. This is Beverly. That doesn't mean it's not playable. But friezes and crashes are not rare in it. Most often, Limit Adjuster swears at "AUDIO" files, but this is not the case. There are problems with col-files, which we will fix in Beta V.
2. "Black roads". Fixed by installing any ENB.
ViSA: MP will be released in autumn. Over the summer we will have time to pull it up.
Category:
Section:
Author:
the vladonpro
E-mail / website:
File size:
1000.00 Mb
File replaces:
Unknown
Uploaded:
Downloads:
8304
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