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  • Behind Space Of Realities C-CLV-4

Behind Space Of Realities C-CLV-4

  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
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GTA San Andreas / Mods / New textures
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YourCreatedHell
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ash1_hi.dff, ash_po.dff, aw_streettree1.dff, aw_streettree2.dff, aw_streettree3.dff, bg_fir_dead.dff, ceasertree01_lvs.dff, cedar1_hi.dff, cedar1_po.dff, cedar2_hi.dff, cedar2_po.dff, cedar3_hi.dff, cedar3_po.dff, cj_urb_rub_1.dff, cj_urb_rub_2.dff, cj_urb_rub_3.dff, cj_urb_rub_3b.dff, cj_urb_rub_4.dff, cj_urb_rub_5.dff, dead_tree_1.dff, dead_tree_10.dff, dead_tree_11.dff, dead_tree_12.dff, dead_tree_13.dff, dead_tree_14.dff, dead_tree_15.dff, dead_tree_16.dff, dead_tree_17.dff, dead_tree_18.dff, dead_tree_19.dff, dead_tree_2.dff, dead_tree_20.dff, dead_tree_3.dff, dead_tree_4.dff, dead_tree_5.dff, dead_tree_6.dff, dead_tree_7.dff, dead_tree_8.dff, dead_tree_9.dff, des_treeline1.dff, des_treeline2.dff, elmdead_hi.dff, elmdead_po.dff, elmred_hi.dff, elmred_hism.dff, elmred_po.dff, elmredsm_po.dff, elmsparse_hi.dff, elmsparse_hism.dff, elmsparsesm_po.dff, elmtreegrn2_hi.dff, elmtreegrn2_po.dff, elmtreegrn_hi.dff, elmtreegrn_hism.dff, elmtreegrn_po.dff, elmwee_hi.dff, elmwee_hism.dff, elmweesm_po.dff, firtree2.dff, gen_tallgrsnew.dff, genveg_bush01.dff, genveg_bush07.dff, genveg_bush08.dff, genveg_bush09.dff, genveg_bush10.dff, genveg_bush11.dff, genveg_bush12.dff, genveg_bush13.dff, genveg_bush14.dff, genveg_bush15.dff, genveg_bush16.dff, genveg_bush17.dff, genveg_bush18.dff, genveg_bush19.dff, genveg_bushy.dff, genveg_tallgrass.dff, genveg_tallgrass01.dff, genveg_tallgrass02.dff, genveg_tallgrass03.dff, genveg_tallgrass04.dff, genveg_tallgrass05.dff, genveg_tallgrass06.dff, genveg_tallgrass07.dff, genveg_tallgrass08.dff, genveg_tallgrass10.dff, genveg_tallgrass11.dff, genveg_tallgrass12.dff, grass0_1.dff, grass0_2.dff, grass0_3.dff, grass0_4.dff, grass1_1.dff, grass1_2.dff, grass1_3.dff, grass1_4.dff, grass2_1.dff, grass2_2.dff, grass2_3.dff, grass2_4.dff, grass3_1.dff, grass3_2.dff, grass3_3.dff, grass3_4.dff, hashburytree4sfs.dff, hazeltall_hi.dff, hazelweetree_hi.dff, hazelweetree_po.dff, josh_ball.dff, kb_planter+bush.dff, kb_planter+bush2.dff, kb_planterbox.dff, kb_pot_1.dff, locust_hi.dff, locust_po.dff, lod_largefurs05.dff, lod_largefurs06.dff, lod_largefurs07.dff, lod_redwoodgrp.dff, lod_vbg_fir_co.dff, lod_vegvbbigbrn.dff, new_bushsm.dff, new_bushtest.dff, p_rubble.dff, p_rubble03.dff, p_rubble04bcol.d, pinebg_hi.dff, pinebg_hism.dff, pinebg_po.dff, pinetree01.dff, pinetree02.dff, pinetree03.dff, pinetree04.dff, pinetree05.dff, pinetree06.dff, pinetree07.dff, pinetree08.dff, plant1.dff, plants.dat, pot_01.dff, pot_02.dff, pot_03.dff, procweegrs.dff
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A significant update for the first full version of the Behind Space Of Realities project. Interestingly, Behind Space Of Realities is an independent global mod that replaces all vegetation in GTA San Andreas, with the ability to install DLC packs and parts of vegetation.

New record number of replaced 3d models, which is now 285 from gta3.img (no vegetation replacement mod can boast of this). Not only palms, trees, bushes, pines, firs and cacti, potted plants have been replaced, but also have undergone changes: stones, rocks, algae, logs, etc.

Much of the vegetation was made from scratch. Improved attachment of objects, in contrast to the previous release. Added mipmapping, which removes the stingy part of the vegetation view, but increases the system requirements by a third. Changed some models, which reduces some pressure on the PC. Optimized IDE files, which makes it very easy to install DLC packages.

Add-on Features:

- 100% fixed geometry

- highly detailed materials textures.

- replacement of almost all vegetation

- correct attachment

- compatibility with the original game

- The modification contains by default mipmapping, which increases video memory costs by a third.

- Modification not installed from Project Oblivion 2010 HQ

- In SAMP did not test working capacity. Provided that the application loads IDE files (data), then it is possible to work in SAMP. I remember that older versions of SAMP support IDE loading.

- there will be no amplitude DLC texture resolutions yet.

- unlike the first release, additional herbs must be installed separately.

- if you do not install IDE files, most of the vegetation will be without textures.

- Parts of the vegetation and DLC are installed on top of the full version.

The file name and description have been translated. Show original (RU)Show translation (EN)
Behind Space Of Realities C-CLV-4

Весомое обновление для первой полноценной версии проекта Behind Space Of Realities. Интересно, что Behind Space Of Realities является самостоятельным глобальным модом, который заменяет всю растительность GTA San Andreas, с возможностью установки DLC пакетов и частей растительности.

Новое рекордное количество замененных 3д моделей, которое является теперь показателем 285 от gta3.img (ни один мод по замене растительности не может похвастаться этим). Заменены не только пальмы, деревья, кусты, сосны, елки и кактусы, горшечные растения, но и подверглись изменениям: камни, скалы, водоросли, бревна и т.д.

Большая часть растительности сделано было с нуля. Доработан прилайт объектов, в отличие от предыдущего релиза. Добавлен мипмаппинг, который убирает язвительную часть вида растительности, но увеличивает системные требования на треть. Изменены некоторые модели, что уменьшает не много давление на ПК. Оптимизированы IDE файлы, что дает очень простую установку DLC пакетов. Начато освоение 2dfx эффектов.

Особенности дополнения:

- 100% фикс геометрии

- высокодетализированные материалы текстур.

- замена практически всей растительности

- корректный прилайт

- совместимость с оригинальной игрой

- Модификация содержит по умолчанию мипмаппинг, который увеличивает на треть расходы видео памяти.

- Модификация не устанавливается с Project Oblivion 2010 HQ

- В SAMP не тестировал работоспособность. При условии, если приложение подгружает IDE файлы (data), тогда возможна работа в SAMP. Я помню, что старые версии SAMP поддерживают загрузку IDE.

- амплитудных DLC разрешений текстур пока не будет.

- в отличии от первого релиза, дополнительные травы необходимо устанавливать отдельно.

- если не установить IDE файлы, большая часть растительности будет без текстур.

- Части растительности и DLC устанавливаются поверх полной версии.

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