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  • Behind Space Of Realities C-CLV-4

Behind Space Of Realities C-CLV-4

  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
  • Behind Space Of Realities C-CLV-4 / GTA San Andreas
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GTA San Andreas / Mods / New textures
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YourCreatedHell
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ash1_hi.dff, ash_po.dff, aw_streettree1.dff, aw_streettree2.dff, aw_streettree3.dff, bg_fir_dead.dff, ceasertree01_lvs.dff, cedar1_hi.dff, cedar1_po.dff, cedar2_hi.dff, cedar2_po.dff, cedar3_hi.dff, cedar3_po.dff, cj_urb_rub_1.dff, cj_urb_rub_2.dff, cj_urb_rub_3.dff, cj_urb_rub_3b.dff, cj_urb_rub_4.dff, cj_urb_rub_5.dff, dead_tree_1.dff, dead_tree_10.dff, dead_tree_11.dff, dead_tree_12.dff, dead_tree_13.dff, dead_tree_14.dff, dead_tree_15.dff, dead_tree_16.dff, dead_tree_17.dff, dead_tree_18.dff, dead_tree_19.dff, dead_tree_2.dff, dead_tree_20.dff, dead_tree_3.dff, dead_tree_4.dff, dead_tree_5.dff, dead_tree_6.dff, dead_tree_7.dff, dead_tree_8.dff, dead_tree_9.dff, des_treeline1.dff, des_treeline2.dff, elmdead_hi.dff, elmdead_po.dff, elmred_hi.dff, elmred_hism.dff, elmred_po.dff, elmredsm_po.dff, elmsparse_hi.dff, elmsparse_hism.dff, elmsparsesm_po.dff, elmtreegrn2_hi.dff, elmtreegrn2_po.dff, elmtreegrn_hi.dff, elmtreegrn_hism.dff, elmtreegrn_po.dff, elmwee_hi.dff, elmwee_hism.dff, elmweesm_po.dff, firtree2.dff, gen_tallgrsnew.dff, genveg_bush01.dff, genveg_bush07.dff, genveg_bush08.dff, genveg_bush09.dff, genveg_bush10.dff, genveg_bush11.dff, genveg_bush12.dff, genveg_bush13.dff, genveg_bush14.dff, genveg_bush15.dff, genveg_bush16.dff, genveg_bush17.dff, genveg_bush18.dff, genveg_bush19.dff, genveg_bushy.dff, genveg_tallgrass.dff, genveg_tallgrass01.dff, genveg_tallgrass02.dff, genveg_tallgrass03.dff, genveg_tallgrass04.dff, genveg_tallgrass05.dff, genveg_tallgrass06.dff, genveg_tallgrass07.dff, genveg_tallgrass08.dff, genveg_tallgrass10.dff, genveg_tallgrass11.dff, genveg_tallgrass12.dff, grass0_1.dff, grass0_2.dff, grass0_3.dff, grass0_4.dff, grass1_1.dff, grass1_2.dff, grass1_3.dff, grass1_4.dff, grass2_1.dff, grass2_2.dff, grass2_3.dff, grass2_4.dff, grass3_1.dff, grass3_2.dff, grass3_3.dff, grass3_4.dff, hashburytree4sfs.dff, hazeltall_hi.dff, hazelweetree_hi.dff, hazelweetree_po.dff, josh_ball.dff, kb_planter+bush.dff, kb_planter+bush2.dff, kb_planterbox.dff, kb_pot_1.dff, locust_hi.dff, locust_po.dff, lod_largefurs05.dff, lod_largefurs06.dff, lod_largefurs07.dff, lod_redwoodgrp.dff, lod_vbg_fir_co.dff, lod_vegvbbigbrn.dff, new_bushsm.dff, new_bushtest.dff, p_rubble.dff, p_rubble03.dff, p_rubble04bcol.d, pinebg_hi.dff, pinebg_hism.dff, pinebg_po.dff, pinetree01.dff, pinetree02.dff, pinetree03.dff, pinetree04.dff, pinetree05.dff, pinetree06.dff, pinetree07.dff, pinetree08.dff, plant1.dff, plants.dat, pot_01.dff, pot_02.dff, pot_03.dff, procweegrs.dff
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A significant update for the first full version of the Behind Space Of Realities project. Interestingly, Behind Space Of Realities is a standalone global mod that replaces all vegetation in GTA San Andreas, with the option to install DLC packs and vegetation parts.

A record number of replaced 3D models, now totaling 285 from gta3.img (no other vegetation replacement mod can boast this). Not only have palms, trees, bushes, pines, firs, and cacti been replaced, but also modified are: rocks, cliffs, algae, logs, etc.

Most of the vegetation was created from scratch. The object pre-lighting has been improved compared to the previous release. Mipmapping has been added, which removes the harsh appearance of the vegetation but increases system requirements by a third. Some models have been altered to slightly reduce the load on PCs. IDE files have been optimized, allowing for very easy installation of DLC packs. The exploration of 2dfx effects has begun.

Features of the add-on:

- 100% geometry fix

- highly detailed texture materials.

- replacement of almost all vegetation

- correct pre-lighting

- compatibility with the original game

- The modification includes mipmapping by default, which increases video memory usage by a third.

- The modification cannot be installed with Project Oblivion 2010 HQ

- I have not tested its functionality in SAMP. If the application loads IDE files (data), then it may work in SAMP. I remember that older versions of SAMP support IDE loading.

- There will be no amplitude DLC texture resolutions for now.

- Unlike the first release, additional grasses need to be installed separately.

- If IDE files are not installed, most vegetation will be without textures.

- Parts of vegetation and DLC are installed on top of the full version.

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Behind Space Of Realities C-CLV-4

Весомое обновление для первой полноценной версии проекта Behind Space Of Realities. Интересно, что Behind Space Of Realities является самостоятельным глобальным модом, который заменяет всю растительность GTA San Andreas, с возможностью установки DLC пакетов и частей растительности.

Новое рекордное количество замененных 3д моделей, которое является теперь показателем 285 от gta3.img (ни один мод по замене растительности не может похвастаться этим). Заменены не только пальмы, деревья, кусты, сосны, елки и кактусы, горшечные растения, но и подверглись изменениям: камни, скалы, водоросли, бревна и т.д.

Большая часть растительности сделано было с нуля. Доработан прилайт объектов, в отличие от предыдущего релиза. Добавлен мипмаппинг, который убирает язвительную часть вида растительности, но увеличивает системные требования на треть. Изменены некоторые модели, что уменьшает не много давление на ПК. Оптимизированы IDE файлы, что дает очень простую установку DLC пакетов. Начато освоение 2dfx эффектов.

Особенности дополнения:

- 100% фикс геометрии

- высокодетализированные материалы текстур.

- замена практически всей растительности

- корректный прилайт

- совместимость с оригинальной игрой

- Модификация содержит по умолчанию мипмаппинг, который увеличивает на треть расходы видео памяти.

- Модификация не устанавливается с Project Oblivion 2010 HQ

- В SAMP не тестировал работоспособность. При условии, если приложение подгружает IDE файлы (data), тогда возможна работа в SAMP. Я помню, что старые версии SAMP поддерживают загрузку IDE.

- амплитудных DLC разрешений текстур пока не будет.

- в отличии от первого релиза, дополнительные травы необходимо устанавливать отдельно.

- если не установить IDE файлы, большая часть растительности будет без текстур.

- Части растительности и DLC устанавливаются поверх полной версии.

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