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  • Project Oblivion 2010HQ V1.1

Project Oblivion 2010HQ V1.1

  • Project Oblivion 2010HQ V1.1 / GTA San Andreas
GTA San Andreas / Mods / Global mods
Author:
Kromvel, BlackHole, Magnum
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Ash_PO.dff, Cedar1_PO.dff, Cedar1_hi.dff, Cedar2_PO.dff, Cedar3_PO.dff, Cedar3_hi.dff, Elmdead_PO.dff, Elmred_hism.dff, Elmsparse_hism.dff, Elmtreegrn2_PO.dff, Elmtreegrn_PO.dff, Elmwee_hi.dff, Pinebg_PO.dff, SFSe.ide, SFSe.ipl, SFe.ide, SFe.ipl, SFn.ide, SFn.ipl, SFs.ide, SFs.ipl, SFw.ide, SFw.ipl, SFxref.ide, VegasN.ide, VegasS.ide, VegasW.ide, ash1_hi.dff, aw_streettree1.dff, aw_streettree2.dff, aw_streettree3.dff, bg_fir_dead.dff, ceasertree01_lvs.dff, cedar2_hi.dff, countrys_5.col, countryw_1.col, countryw_8.col, cs_landbit_43.dff, cuntwland17_de.dff, elmdead_hi.dff, elmred_hi.dff, elmsparse_hi.dff, elmtreegrn2_hi.dff, elmtreegrn_hi.dff, elmtreegrn_hism.dff, elmwee_hism.dff, firtree2.dff, genVEG_bush01.dff, genVEG_bush07.dff, genVEG_bush08.dff, genVEG_bush09.dff, genVEG_bush10.dff, genVEG_bush12.dff, genVEG_bush13.dff, genVEG_bush19.dff, genVEG_tallgrass04.dff, genVEG_tallgrass12.dff, gta.dat, hashburytree4sfs.dff, hazeltall_hi.dff, hazelweetree_hi.dff, leveldes.ide, leveldes.ipl, levelmap.ide, levelmap.ipl, levelxre.ide, locust_hi.dff, lod_redwoodgrp.dff, lod_vbg_fir_co.dff, new_bushsm.dff, new_bushtest.dff, object.dat, pinebg_hi.dff, pinebg_hism.dff, pinetree01.dff, pinetree02.dff, pinetree03.dff, pinetree04.dff, pinetree05.dff, pinetree06.dff, pinetree07.dff, pinetree08.dff, plants.dat, procobj.col, procobj.dat, procobj.ide, real.img, real.ipl, sand_josh1.dff, sand_josh2.dff, seabed.ide, seabed.ipl, sfe_6.col, sfn_1.col, sfn_2.col, sfs_1.col, sfs_4.col, sfs_5.col, sfs_6.col, sfs_7.col, sfse_10.col, sfse_12.col, sfse_13.col, sfse_15.col, sfse_16.col, sfse_17.col, sfse_7.col, sfse_9.col, sfw_6.col, sjmpalm.dff, sjmpalmbig.dff, sjmpalmbigpv.dff, sjmpalmtall.dff, sm_bevhiltree.dff, sm_bevhiltreepv.dff, sm_bush_large_1.dff, sm_bushvbig.dff, sm_bushytree.dff, sm_des_josh_lrg1.dff, sm_des_josh_lrg2.dff, sm_des_josh_sm2.dff, sm_des_josh_sml1.dff, sm_fir_.dff, sm_fir_copse1.dff, sm_fir_copse2.dff, sm_fir_scabg.dff, sm_fir_scabt.dff, sm_fir_tall.dff, sm_fir_tallgroup.dff, sm_firtallded.dff, sm_firtbshg.dff, sm_redwood_.dff, sm_redwoodgrp.dff, sm_veg_tree4.dff, sm_veg_tree4_big.dff, sm_veg_tree4_vbig.dff, sm_veg_tree5.dff, sm_veg_tree6.dff, sm_veg_tree7_big.dff, sm_veg_tree7vbig.dff, sm_vegvbbig.dff, sm_vegvbbigbrn.dff, sprucetree_hi.dff, surfinfo.dat, tree_hipoly04.dff, tree_hipoly06.dff, tree_hipoly07.dff, tree_hipoly08.dff, tree_hipoly09, tree_hipoly09.dff, vegasE.ide, vegasE.ipl, vegasN.ipl, vegasS.ipl, vegasW.ipl, vegaxref.ide, vegaxref.ipl, vegepart.ide
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A global project that is radically changing the flora of SA. Beautiful trees, shrubs, grass, palms. Forget about the standard vegetation! A sea of ​​additional trees and other vegetation. There is also an underwater world (stones, algae).

===New in version 1.1===

- Improved a number of trees.

- Fixed a bug with the night "glow" of trees.

- Fixed a bug related to the inability to pass the competition with Zero.

- Fixed a bug related to the impossibility of completing the mission in Liberty City.

The file name and description have been translated. Show original (RU)Show translation (EN)
Project Oblivion 2010HQ V1.1

Глобальный проект, кардинально изменяющий растительный мир SA. Красивейшие деревья, кустарники, трава, пальмы. Забудьте про стандартную растительность! Море дополнительных деревьев и другой растительности. Так же присутствует подводный мир (камни, водоросли).

===Новое в версии 1.1===

- Доработаны ряд деревьев.

- Исправлен баг с ночным "свечением" деревьев.

- Исправлен баг, связанный с невозможностью проходить соревнование с Zero.

- Исправлен баг, связанный с невозможностью прохождения миссии в Либерти-Сити.

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