CoopAndreas
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21 October 2025coopandreas_1761026337_487466.zip
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CoopAndreas — multiplayer mod for GTA: San Andreas
CoopAndreas is an unofficial open-source modification for Grand Theft Auto: San Andreas that adds cooperative gameplay to the game. The mod synchronizes movement, transportation, missions, and other game elements between players, preserving the original gameplay and atmosphere of single-player mode.
Disclaimer:
- To run the mod, you need a legal copy of GTA: San Andreas.
- The project does not use original files or Rockstar Games assets.
- Mod not affiliated with Rockstar Games or Take-Two Interactive.
- All rights to the original game, its content, and intellectual property belong to Rockstar Games and Take-Two Interactive.
- This modification was created exclusively for educational and non-commercial purposes.
Assembly (Windows):
- Install Visual Studio 2022 with support for C++ and C#.
- Download and install the plugin-sdk via instruction.
- Open project_files/CoopAndreas.sln in Visual Studio 2022.
- Build all projects with the key combination Ctrl+Shift+B.
Server assembly (Linux):
Requirements:
- GCC or LLVM;
- GNU Make or Ninja;
- Enet library (uses its own version in the repository).
Commands for assembly:
Show SpoilerHide Spoiler
mkdir build
cd build
cmake -S .. -B .
make
./CoopAndreasServer
Working with main.scm:
- Install Sanny Builder 4.
- Move all files from sdk/Sanny Builder 4/ to the SB4 directory.
- Open scm/main.txt, compile it, and place all output files in the ${GTA_SA_DIR}/CoopAndreas/ folder.
Support the project:
- USDT (TRC20): TNdTwiy9JM2zUe8qgBoMJoAExKf4gs5vGA;
- BTC: bc1qwsl8jv2gyvry75j727qkktr5vgcmqm5e69qt2t;
- ETH: 0xE7aE0448A147844208C9D51b0Ac673Bafbe2a35c;
- PayPal: kirilltymoshchenko59@gmail.com
For questions and alternative ways to support us, please visit Discord: @tornamic
Development progress:
Main features implemented:
- Client–server connection;
- Synchronization of pedestrians, vehicles, and weapons;
- Realistic physics and animations;
- Chat, weather, time, and missions;
- The system of territories and interaction between players.
Under development:
- Full synchronization of missions;
- Support for mini-games, races, and services;
- Synchronization of NPCs, animations, and interactions with the environment.
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