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  • RealMapPaths (radar)

RealMapPaths (radar)

  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
  • RealMapPaths (radar) / GTA San Andreas
+29
GTA San Andreas / Mods / New textures
Author:
LudmilaPetrovna
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6 April 2025
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  • 6 April 2025
    realmappaths-radar_1743896638_640467.7z
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    Download (13.86 MB)

These are the real roads and pedestrian paths that are contained in the game. This map clearly shows all the features of the transport and pedestrian traffic. Nothing was drawn by hand or copied from other maps, nothing was touched by the hand of an artist. An ideal tool for understanding the transport system, debugging, finding bugs or secrets.

With the help of this map, you can easily find the beach in the north of Blueberry, where residents actively go, but which is not marked anywhere, or you can find a strange golf club in the north of Las Venturas, on the territory of which ordinary cars drive.

Yellow paths are pedestrian paths, you can see that they cannot cross the road at some intersections at all. Dark yellow are paths where ordinary pedestrians do not walk, but special services can walk, especially when they are hunting you. Blue roads are highways, sometimes a small block or a bridge can become a highway. White paths are water transport. Paths in a red border are train routes. The purple paths are pre-recorded transport routes, which can be either airplane routes or enemy bike routes. The red and green circles are transport nodes, but for some reason some nodes have a very large radius.

There are a few anomalies on the map, for example, in San Fierro, between Downtown and the Gantt Bridge, there are several circles, as well as strange circles in the San Fierro airport area. This is not a map error or a bug — these paths actually exist in the game, but they hang high in the sky and are not visible during normal play.

Of course, the legendary bugged train route arriving at Kings Station in San Fierro is clearly visible here, going straight through half the map. The non-existent road near Palomino Creek is also present.

The package includes 4 versions:

  1. RealMapPaths_withbg_x2_HIGH_256x256 — with a background, high-quality textures 256x256
  2. RealMapPaths_withbg_x8_ULTRA_1024x1024 — with a background, for large monitors 1024x1024
  3. RealMapPaths_nobg_x2_HIGH_256x256 — black background, high-quality textures 256x256
  4. RealMapPaths_nobg_x8_ULTRA_1024x1024 — black background, for large monitors 1024x1024

The archive contains several pictures with individual paths, train routes, scripted routes according to the plot. You can use them to create your own maps.

E-mail: svetlanabot@pissmail.com (checked once every 10 years, but there is always a chance)

GitHub: https://github.com/LudmilaPetrovna/gta-city-generator

Voice conference: mumble://shiziki.com (connect via mumble-client, russian language)

Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Allowed without additional conditions.
Is it allowed to edit or update the file and upload its updated versions separately?
Allowed without additional conditions.
Is it allowed to convert the file for use in other games?
Allowed only with the author's attribution
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Allowed without additional conditions.
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
Comments 6
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Creator and developer: Evgenii Sokolov
Copying materials without the permission of the administration or the respective owners is strictly prohibited.
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