In this tutorial, using the example of a jeep from Crysis 2, I talk about the basics of converting cars into 3D Max. We cover preparing the model, setting up materials, creating a working model, creating your own collision and shadow. The lesson is mainly aimed at those who are already familiar with converting weapons and characters and want to move on to cars. You also need at least basic knowledge of 3D Max. For complete beginners it will be a little difficult to master.