Weapon Details
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun moves, and most importantly, now the sawed-off shotgun opens when the main character inserts a cartridge into it. There is a separate script for each weapon; if you don’t need one, you can safely delete it. And for those who want to adapt their weapons to this mod, it’s quite simple to do this; we break the model into the necessary parts and you’re done. There are additional parameters in the .ini file of each weapon (Detailed instructions in the mod folder).
v2.3
- Added RPG support. Now after the player finishes shooting, the main character will visually reload the RPG;
- Added support for sniper rifle. As with an RPG, after finishing shooting, the main character will reload the weapon;
- Added holding animation for the camera;
- Converted chainsaw. Now it looks like the vanilla model.
v2.2
- Gunflash is cut out of the script, all files ending in “_G”, and in .ini there is no need to specify positions for gunflash, all this is read from the default game dff. If gunflash is not displayed after the update, then you need to specify the following value in MixSets:
- No3DGunflash = 1
- Fix2DGunflash = 1
- GunflashEmissionMult = -1
- For Sawnoff, coordinates for the second hand have been added to the .ini.
Update (05/12/2024)
Replaced weapons in cut scenes.
v2.1
- Replaced m4.dff from model M4a1 to M16. (You can find the M4a1 model in the folder with alternative models);
- Edited model and textures chromegun.dff;
- Fixed incorrect gunflash position for tec9;
- Fixed a bug with gunflash disappearing after changing clothes or changing the player's weight/muscle;
- Added alternative models for some weapons.
v2.0
- All scripts have been completely rewritten and their work has been optimized;
- Freezes at the beginning of the game, when the player first took out the weapon used by the script, have been removed;
- Replaced weapons that do not match the original ones, for example Tec9, Colt45, etc.
- Many models have been reworked, for example, the Ak47 was mirrored to look better with the original reload animation;
- A falling clip/magazine from a weapon no longer falls through the ground, but remains on the surface;
- All parts of the weapon began to move more smoothly;
- Model loading has been reworked. Now models are loaded only when the game is launched for the first time;
- All weapon icons have been replaced with original ones in high quality (by Zera)
- Additionally, the rest of the weapons (not used by the script) have been added to replace all weapons in the game.
Now the mod has become highly adapted to the original game and original animations.
fast and easy
-
weapon-details-v2-2_1722750805_40961.rarDownload (35.06 MB)v2.2Password: libertycity
-
weapon-details_1725963110_990772.rarDownload (35.57 MB)v2.3Password: libertycity
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