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  • GTA Mordor City v1.5

GTA Mordor City v1.5

  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
  • GTA Mordor City v1.5 / GTA San Andreas
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GTA San Andreas / Mods / Global mods
Author:
Dig Durex
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Updated:
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  • 15 January 2025
    gta-mordor-city-v1-5_1736947942_849127.rar
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GTA Mordor City is a mod that transfers the village of Mordves, Tula region, Venevsky district, on a scale of 1:5. The mod is created by one person. The modification has been under development since November 2020. This modification has:

Changes from 04/22/22:

Implemented the following mods: 2dfx project, OLA in conjunction with FLA v6.2, MixSets, SilentPatch, SkyGFX, V hud by DK22Pac.

In this connection, the issue with lods was resolved, all objects are loaded

- Changed part of the transport, to the pack from the site gta-mania (reduced weight of auto models for better loading);

- Replaced peds (also reduced the weight of the models);

- Changed limits with FLA&OLA, (Load whole map is in ModLoader — disabled by default);

- Repacked all models in IMG archives from ModLoader;

- Fixed problem with GTASA_widescreen_fix;

- Changed 3 radio stations (Hit FM, Hard Bass FM, Gachib@ss FM);

- The map has been worked out (the map is 90% complete);

- Pickups with weapons, health, armor, etc. are spawned on the map;

- Added 1 train route (no train tracks in this version)

- There are graffiti, also new Easter eggs;

- Added storyline of 8 mission based on DYOM 8.1.

- There are also mods in the [BONUS MODE+] folder (NoDEP, RunDLL32fix, teleint, car spawn, DYOM#) that have not been used, but you can paste them.

This is perhaps a short list of changes and innovations in fashion, not tested on Win 11.

To play StoryLine, transfer the files from the [Storyline] folder to the Gta Mordor_city User Files folder.

FAQ: "How to launch missions?"

Answer: "After transferring files from the [Storyline] folder to the Gta Mordor_city User Files folder, start the game and when choosing a new game, click on 'StoryLine'. After loading into DYOM (StoryLine), press 'Y'--> 'Mission Menu — ->LoadMission.' Choose missions, in order, from top to bottom — enjoy the game! "

!WARNING: Before loading a mission in DYOM, rotate the character to load models, this should be done to avoid crashes.

!WARNING: There is a nasty audio bug with loading scenes. To avoid it, load each mission a new one, completed the first one, exited the game, re-entered, loaded the second one, and so on...

Changes from 10/10/21:

- A map created from scratch (80% complete, radar also changed);

- Replaced all vehicles and weapons;

- New interiors;

- All zones have been renamed, car names, etc.;

- New sounds;

- Story missions and one racing;

- There are interactive places such as: diner, bar, club, clothing store, bank;

- Replacement of the entire radio + exclusive radio station GACHIBASS FM;

- Changing the entire interface (font, colors, icons, etc.);

- There are secret places for Easter eggs;

- Changed Timesync, Popcycles, Pedgrp, Cargrp, etc.;

- There are also mods in the [BONUS MODE+] folder that have not been used, but you can paste them.

The game supports modloader. Mods related to cars, peds, weapons and sounds can be disabled in the menu.

P.S. Bugs and crashes do happen. I do everything in one go.

For launch problems, there is a file "Problems with launch on Win 10", located in the [BONUS MODE +] folder.

For weak PCs! To avoid frequent crashes, you should set the average draw distance in the menu no higher than the average. Also, set the effects to a minimum.

Flaws in mod:

- Unfinished external scripts in main.scm, problems with cleo scripts;

- Processing of land models (cut) and creation of new .col based on the changed terrain for better optimization;

- Bugs with auto paths.

- Crash when an actor or character gets on or off the wayfarer — sometimes

- Crashes when exiting and entering interiors

The mod just needs to be unpacked (ideally into my documents following the advice of Junior_Djjr: 'I always recommend using GTA in Documents and not Program Files, fix this and other problems...').

This mod is designed for a medium-sized PC.

Approximate recommended system requirements for Windows 10:

8gb ddr3 (RAM)

2gb gddr5 (Video)

ssd

10gb free space

Modders thanks to which it was possible to create this mod:

Weapon Models — emexD

Auto — Vone, Collection of Russian cars from GTA-Mania v.1.5

Mods-Junior_Djjr

$fastman92limitAdjuster.asi, fastman92limitAdjuster_GTASA.ini — fastman92

Seeman Sanny Builder

FXT Editor — yelmi

KeysREC

ccryptor

wmysterio

Andre500

dr@co

acrobat

DIM0N_GTA

Black Stallion

Alexander

DENISka

Kam

Steve m

Universal12

Donate:

umoney

410016876535725

Comments 8
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