Lost San Andreas
After the events of San Andreas, Carl Johnson's life began to improve, no crimes, no conflicts between gangs.
In 1993, the ZomboTech corporation comes up with a medicine that, according to them, should restore dead cells in the body and completely cure
people from fatal diseases.
After testing the medicine on animals, no side or negative effects were identified. Then it was decided to conduct the experiment on people.
Several volunteers volunteered and were given the first sample of the drug; they were sent home and told that they needed to come back for testing in 3 days.
Less than two days passed before strange things began to happen to people; the so-called medicine, on the contrary, destroyed the body and the person died from suffocation.
After a short time, the person came to life again and became a carrier of a dangerous virus for which there is no cure.
San Andreas.
The emphasis was precisely on the atmosphere, zombies, environment, music, sounds - all this together creates a very dark and to some extent creepy picture.
No dynamics, constant shootings, just a creepy environment.
Briefly about the modes:
Survival is an atmospheric mode in which you will face the walking dead, dangerous special infected,
and other problems. Look for food, first aid kits, weapons, do everything possible to survive and get out of the contaminated area.
Difficulties:
1. Easy
2. Normal
3. Difficult
4. Nightmare
One against all is a dynamic mode in which zombies, survivors, and military personnel will pose a great threat.
Upgrade your skills, look for bonuses, do everything possible to survive in 6 minutes of hell.
This mode is also divided into 2 types:
1. Standard
2. With mutators
Zombie Types:
1. Regular zombies:
They can infect the Main Character.
Basically they are slow and do not pose much of a threat.
Also divided into types:
1. Military zombie - has body armor and a large HP reserve, you will have to spend a lot of ammo to eliminate it.
2. Zombie policeman - ordinary zombies, when searched you can find weapons.
3. Zombie scientist is the only zombie that does not attack the Main character if you are infected,
then he may have some pills for you
2. Zombie "Hazmat" - after using radioactive weapons, the military in the chemical. protection
We set off to comb the territory to identify those still alive who were infected.
After getting into a dangerous situation, they were infected and turned into explosive creatures.
3. Radioactive zombie - after using a radioactive weapon, a regular infected
has undergone a number of mutations, acquired all sorts of growths that spread radioactive dust,
In speed he is faster than ordinary zombies, and dangerous at close range.
4. faster than ordinary zombies, at close range it can set the Main Character on fire
5. Zombie "Swallow" - suffered a number of significant mutations, after which he was left with
only one eye, overgrown long claws and a large mouth that easily swallows food,
in a close encounter, it immediately kills the Main Character.
6. Zombie "Butcher" - larger in mass than ordinary zombies, wears a mask sewn onto his face
because of which he cannot speak and make sounds, wields a chainsaw, and can dismember the Main Character.
7. Zombie "Hunter" - a smart infected person, wears a black cloak and a white mask, wields a shotgun,
very aggressive.
8. Zombie "Tyrant" - large infected, very aggressive, one arm is severely deformed,
easily sends the Main character flying.
Has a subspecies:
1. Tyrant 2 - larger than his younger brother, has greater power, demolishes everything on his own
paths: infected, transport, objects, main character.
1. Updated HUD
2. Added background music
3. Added gasoline system
4. Updated mapping
5. Added a backpack behind the player's back
6. Weapon models have been replaced
7. Changed weapon sounds
8. Changed the sounds of steps
9. Added difficulty levels
10. Added loading
11. Quarantine zones added
12. Added: Food, first aid kits, master keys, canister, resources, filters, etc.
13. Added crafting
14. Added blood effects on the screen
15. Changed graphic parameters
16. The death system has been reworked
17. Added capacity to the player's backpack
18. All crafting items do not take up a slot in the backpack
19. Added cooldown
20. Weapons can now be disassembled and get resources from them
21. Added loot boxes
22. Added various loot points
23. Added the ability to search zombies
24. The player does not lose crafting materials upon death
25. Improved quality of the standard map
26. Added character customization
27. Added statistics
28. 29. Added storage for food, first aid kits and other things
30. Added bleeding system
31. Added quests from survivors
32. Added reloot system
33. Added fatigue
34. Added a blizzard when the winter mod is enabled on the nightmare difficulty level
35. Added level and experience
36. Added sprinting with a weapon in your hands
37. Now you can run with a chainsaw in your hands
38. Aiming animations have been changed
39. The player holds the canister in his hand when using it
40. Zombies attack not only the player, but also the survivors
41. Zombies react to shots
42. When the zombie is not aggressive, it makes calm sounds
43. Zombies with melee weapons can cause fatal damage to the player
44. The chainsaw has its own fuel reserve
45. Added the ability to fill the chainsaw with fuel
46. Changed background in chapter. menu
47. When using time dilation, zombie sounds also change to slow motion
48. Added the ability to rob friendly survivors
49. 50. Environment textures have been changed
51. Now all survivors wear masks
52. Added the ability to inspect the character when customizing
53. To use the radar you now need to look for batteries
54. Added dynamic weapon sounds
55. Added the ability to close and open the door of the vehicle
56. Added specials. settings in the mode selection menu
57. Added English. translation
And much more awaits you in the game.
If you liked our project, then go to our group on VK - https://vk.com/gtadeadsouls
You will find many other projects there too
We still have quite a lot of ideas, but without them it is extremely impossible to implement them.
Therefore, only thanks to your activity the fate of the modification will be decided.
Be sure to read the Readme in the Readme folder, it shows the controls as well as the list of authors
without which it would be very difficult to create a modification.
To use various functions, use our launcher, there is also an analogue on
English
That's all for us, if you have any problems or found some kind of bug or crash, then please unsubscribe
us in the VK group.
We read everything, help everyone and will gladly answer any of your questions!
I wish everyone good health and all the best in life.
Have a nice game!
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