SAMP 0.3.8 RC-4



























-
depositfiles.comDownload
Original text[EN]:
The 0.3.8 version of SA-MP will introduce server-side custom models. Currently, custom objects and player skins are supported, with more types planned for the future. As this feature could significantly impact some servers, 0.3.8 is being released in RC early. This allows server owners ample time to prepare. These new features will take time to finalize, so please be patient with the release.
While there are several new security features related to custom models, they are not yet activated in the current build. Only use the RC version on trusted servers as there may be unknown security vulnerabilities in GTA:SA model formats.
SA-MP 0.3.8 RC-4 Client update
- Introduces support for URL redirection for model/texture downloads, allowing you to host downloads on a web server instead of sending them through the SA-MP server. Client URL downloading is handled via libcurl version 7.57.0 compiled with support for http, https, and zlib (gzip).
- If you need a proxy server for http downloads, a proxy address can be entered in the Tools > Settings dialog of the SA-MP server browser.
- Adds various pawn functions to manage download redirection. Refer to the dl_redirect.pwn filterscript for more details.
- Introduces GetPlayerCustomSkin() function.
When SetPlayerSkin is used to set a custom skin (downloaded from the server), GetPlayerSkin returns the base skin (from the game), not the custom skin ID. Instead, you must use GetPlayerCustomSkin to retrieve the custom skin ID. The SA-MP client and server assume that downloads could fail, or that custom models may not load, in which case the base skin used in AddCharModel() remains the primary skin.
Approximate translation [RU] (please be lenient):
In SA-MP version 0.3.8, the ability to load client-side custom models will be added (they will load upon entry). The ability to add
models and skins to the server is already implemented, with plans to add more supported file types in the future.
Since this feature currently burdens some servers, the client is still in pre-release stage. This gives owners time for planning. New features require
some time to formalize, so be patient and await the release.
Several new security functions related to custom models have been added, but they are not yet enabled in the current build. Use this version only on servers you trust, as custom game files may contain various malware.
Updates for SA-MP 0.3.8 RC-4:
- Added support for URL redirection for model/texture downloads, allowing you to host downloads on a web server instead of sending them through the SA-MP server.
Client URL downloading is performed using libcurl version 7.57.0, compiled with support for http, https, and zlib (gzip).
- If you want a proxy server to download over http, the proxy address can be entered in the Tools > Settings dialog in the SAMP client.
- Added pawn functions to facilitate redirection for model/texture downloads. More information is provided in the dl_redirect.pwn filterscript.
- Introduced GetPlayerCustomSkin() function.
When SetPlayerSkin is used to set a custom skin (downloaded from the server), GetPlayerSkin returns the base skin (from the game), not the custom skin ID. You
must use GetPlayerCustomSkin to obtain the skin ID. It is assumed that downloads may fail or that custom models may not load,
in which case the base skin used in AddCharModel() remains the primary.
Оригинальный текст[EN]:
The 0.3.8 version of SA-MP will feature server-side custom models. Right now custom objects and custom player skins are supported, with more types planned for the future. Since this feature potentially has a large scope for some servers, 0.3.8 is being placed in to RC early. This gives server owners plenty of time to plan. These new features will take some time to formalise, so be please be patient with the release.
Although there are several new security features related to custom models, these are not yet enabled in the current build. Only use the RC version on servers you trust as there could be unknown security flaws in GTA:SA model formats.
SA-MP 0.3.8 RC-4 Client update
- Adds support for URL redirection for model/texture downloads, which means you can host downloads on a web server instead of sending them through the SA-MP server. Client URL downloading is done via libcurl version 7.57.0 compiled with support for http, https, and zlib (gzip).
- If you require a proxy server to download over http, a proxy address can be entered in the Tools > Settings dialog of the SA-MP server browser.
- Adds various pawn functions to deal with download redirection. See the dl_redirect.pwn filterscript for more information.
- Adds GetPlayerCustomSkin() function.
When SetPlayerSkin is used to set a custom skin (downloaded from the server), GetPlayerSkin returns the base skin (from the game), not the custom skin ID. Instead you must use GetPlayerCustomSkin to get the custom skin ID. The SA-MP client and server assume that downloads could fail, or that custom models may fail to load, in which case the base skin used in AddCharModel() is still the main skin.
Приблизительный перевод [RU] (не судить строго):
В версии СА-МП 0.3.8 будет добавлена возможность загружать пользовательские модели со стороны клиента (они будут загружатся при входе). Уже реализована возможность добавлять
на сервер модели и скины, в будущем планируем добавить больше типов поддерживаемых файлов.
Поскольку пока эта функция нагружает некоторые сервера, клиент пока находится в предрелизной стадии. Это дает владельцам время для планирования. Новым функциям требуется
некоторое время для формализации, поэтому будьте терпеливы и ждите релиза.
Добавлено несколько новых функций безопасности, связанных с пользовательскими моделями, но они еще не включены в текущей сборке. Используйте эту версию только на серверах, которым вы доверяете, поскольку в пользовательских файлах игры могут содержаться различные вредоносные программы.
Обновления версии SA-MP 0.3.8 RC-4:
- Добавлена поддержка перенаправления URL-адресов для загрузки модели / текстуры, что означает, что вы можете размещать загрузки на веб-сервере вместо отправки их через сервер SA-MP.
Загрузка URL-адреса клиента выполняется с помощью libcurl версии 7.57.0, скомпилированной с поддержкой http, https и zlib (gzip).
- Если вы хотите, чтобы прокси-сервер загружался через http, адрес прокси можно ввести в диалоговом окне «Инструменты»> «Параметры» в клиенте SAMP.
- Добавлены pawn функции, чтобы работало перенаправление для загрузки модели / текстуры. Больше информации написано в файле dl_redirect.pwn, filterscript.
- Добавлена функция GetPlayerCustomSkin ().
Когда SetPlayerSkin используется для установки пользовательского скина (скачанного с сервера), GetPlayerSkin возвращает базовый скин (из игры), а не пользовательский id скина. Вы
должны использовать GetPlayerCustomSkin для получения id скина. Если допускается, что загрузка может завершиться неудачей или что пользовательские модели могут не загружаться,
в этом случае основной скин, используемый в AddCharModel (), по-прежнему остается основным.