Parking Sensor 1.2
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30 July 2025parkovochnyjj-radar-v1-2_1753891335_406501.rar
Parking Sensor System for GTA V
Enhance your parking precision with this immersive Parking Sensor mod for Grand Theft Auto V. Designed to simulate real-life vehicle proximity sensors, this mod adds beep sound alerts and on-screen distance overlays as you approach obstacles from the rear of your vehicle. Whether you're trying to park in tight spaces or avoid collisions, this system provides a dynamic, audio-visual feedback mechanism for a more realistic driving experience.
[MOD OVERVIEW]
The Parking Sensor mod simulates rear parking assist systems found in modern vehicles. It uses in-game raycasting to detect nearby obstacles behind the player's vehicle and triggers beeping sounds that increase in frequency the closer you get to the object. A text overlay also displays the exact distance in meters with a color-coded warning system:
Green: Safe (4m+)
Yellow: Caution (
Red: Danger (
The system activates automatically when reversing or moving slowly backward, and it stops when: The engine is off / The vehicle is moving forward / No obstacle is detected
Changelog v1.2
Script now detects pedestrians and low obstacles (e.g., curbs, poles, barriers)
Improved raycasting logic for better obstacle detection
Cleaned up INI logic and added fallback pathing for better reliability
Changelog v1.1
.ini file now fully functional
Added toggle options in .ini file that you can edit :
EnableMod=true (master switch)
EnableOverlay=false (hide on-screen text)
EnableBeep=true (enable beep sounds)
Limited script to run only on cars (excludes planes & boats) ( Big thanks to JammyBoi141
)
Known Bugs
Can't restrict script to R gear only (help welcome!)
Low curbs/sidewalks aren’t detected (fixed)
Pedestrians not detected (fixed)
[FEATURES]
Dynamic beeping that adapts to obstacle proximity
Continuous warning sound when
On-screen distance display with color-coded alert
Automatically stops when not needed
Lightweight and responsive design
Fully functional and ready to use
[REQUIREMENTS]
ScriptHookVDotNet 3
ScriptHookV
.NET Framework 4.8 or above