Crysis 2 NanoSuit v.2.0
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feet_000_u.wdr, feet_000_u.wdr, feet_diff_000_a_uni.wtd, feet_diff_000_a_uni.wtd, hair_000_u.wdr, hair_000_u.wdr, hair_diff_000_a_uni.wtd, hair_diff_000_a_uni.wtd, hand_000_r.wdr, hand_000_r.wdr, hand_diff_000_a_lat.wtd, hand_diff_000_a_whi.wtd, head_000_r.wdr, head_000_r.wdr, head_diff_000_a_lat.wtd, head_diff_000_a_whi.wtd, lowr_000_u.wdr, lowr_000_u.wdr, lowr_diff_000_a_uni.wtd, lowr_diff_000_a_uni.wtd, teef_000_u.wdr, teef_000_u.wdr, teef_diff_000_a_uni.wtd, teef_diff_000_a_uni.wtd, uppr_000_u.wdr, uppr_000_u.wdr, uppr_diff_000_a_uni.wtd, uppr_diff_000_a_uni.wtd
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Costume envelope made from Crysis 2.
In version 2.0: reduced hands. Turned off specular mapping lighting (glow). Added clear textures. Still in the works, but partially removed the invisible gap between the neck and the helmet. The model itself is slimmer and not as bulky.
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Crysis 2 NanoSuit v.2.0
Конверт костюма произведен из Crysis 2.
В версии 2.0: уменьшены руки. Выключен specular mapping lighting (свечение). Добавлены четкие текстуры. Еще в работе, но частично убран невидимый разрыв между шеей и шлемом. Сама модель более стройная и не такая громоздкая.
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