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  • Claude's Long Nights

Claude's Long Nights

  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
  • Claude's Long Nights / GTA 3
+3
GTA 3 / Mods / Global mods
Author:
x-kOfr
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Uploaded:
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Size:
418.42 Mb
Uploaded:
30 September 2025
Downloads:
3
Total downloads: 3
Unique downloads: 3
10 / 10
3 people rated the file
Danchess.SPB
Mafioznik Zero
daniel 360
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  • 30 September 2025
    v1.0
    claudes-long-nights_1759225290_309075.zip
    Password for the archive: libertycity
    Virus check from Virustotal: the file is safe (view report)
    Download (418.42 MB)

Grand Theft Auto: Claude's Long Nights version 1.0.

The story:

The year is 2001. Twenty-four hours ago, something terrible happened, and the city was engulfed in an epidemic of collective madness. People have become primitive zombies, but some have not yet completely lost their minds and can use weapons and perform their duties... Help Claude survive in this city, adapt, and devise an escape plan. (Has a full story and created missions in the main.scm)

Glitches:

  1. A zombified cop can sometimes arrest you, just replay the mission.
  2. Zombies are speaking, unfortunately in this version.
  3. Zombies use weapons if you jump on a vehicle's roof, they still remember how to use weapons; not much time has passed since the epidemic.
  4. Several textures in Portland might fail to load, sometimes.
  5. If the game crashes while playing Night 3, just restart the mission and everything will work out!
  6. In Love Media Building you can walk through textures, unfortunately in this version (does not interfere with the progress of missions)

Credits:

  • X-kOfr — mission creator, producer, developer
  • daniel 360 — ZOMBIE SCRIPT DEVELOPER, made a huge contribution to the development
  • SuperMarioWar1.7 — GTA III: Zombified City v1.01 developer, map editing and weapon texture fixes,the mod is based on this version, huge thanks to it
  • rebeldavid2010 — Infected Liberty developer
  • Len.812 — Ford Crown Victoria police car model
  • MSX98FMDmB — Chevrolet Caprice vehicle model
  • Aptos — Beta tank and Infernus/Dyablo model in final style and Merit in GTA IV style
  • Mr.Jago — Blista taxi vehicle model
  • Arrow — GTA Liberty City Stories safehouse
  • spymasta — GTA San Andreas road textures
  • Fire_Head — Burstable tyres and breakable windshield mods
  • Inglorious Basterd — Melee weapons damage vehicles mod
  • Nintendo — Super Mario Bros. 3 money symbol
  • Remedy Entertainment — Max Payne car door sounds
  • Valve — Left 4 Dead weapon, horde and Day of Defeat: Source weapon sounds
  • ID Software — Doom pistol/chaingun firing sounds
  • Rockstar Games — Original GTA III and Vice City vehicles
  • SupremeCat75 — Stadium collision fix
Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
Comments 1
© 2008 - 2025 LibertyCity
Creator and developer: Evgenii Sokolov
Copying materials without the permission of the administration or the respective owners is strictly prohibited.
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