New auto physics
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Password for the archive: libertycity
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modsbase.comDownloadPassword for the archive: libertycity
This configuration is not made in order to simplify the game, rather the cars have become more
difficult to control, or rather - the emphasis is placed on more rollable "realistic" physics.
All cars have the same drive that has a real prototype.
At the same time, sports cars can behave too harshly, and go into a skid, especially in the rain.
Conventional cars are more restrained, depending on the specific prototype.
Even buses, a tank, military vehicles have been customized. At the same time, the bus, limousine, freight transport became slow, very roll, heavy, and clumsy.
Now it will be more difficult for the cops to catch up with you, and at the same time, it will be more difficult for you to keep the car on the road.
I also tested it on clean GTA III.
There should be no crashes / crashes. I tested all the cars. If there are crashes or cars, the physics of which is abnormal, then write - I will make a correction.
Данная конфигурация не сделана, дабы упростить игру, скорее авто стали более
сложными в управление, а точнее — сделан упор на более валкую «реалистичную» физику.
Все авто обладают тем приводом, который имеет реальный прототип.
Спорт-кары при этом могут вести себя чересчур резко, и уходить в занос, особенно в дождь.
Обычные авто ведут себя более сдержано, в зависимости от конкретного прототипа.
Настроены даже автобусы, танк, военный транспорт. При этом автобус, лимузин, грузовой транспорт стал медленным, очень валким, тяжелым, неповоротливым.
Копам теперь будет сложнее вас догнать, а вам, в тоже время, труднее держать авто на дороге.
Протестировал и на чистой GTA III.
Крашей/вылетов быть не должно. Протестировал все авто. Если есть вылеты или авто, физика которых ненормальная, то пишите — сделаю исправление.
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