Cars from Vice City for Cinema 4D
Attention: the pack is only available for Cinema 4D (in .lib4d format).
Background:
Why hasn't anyone done this before me? Take all the cars from some GTA and port them to some 3DS Max, Blender or (my version) Cinema 4D. And all in order to make various animations, collabs, posters... In the world, for any reason, there are people who scored in Google search: Cars from GTA San Andreas for Garry's Mod/SFM/Blender/3ds Max download. But alas, they found nothing. And I'm too lazy to port the whole pack myself. I am one of those who spent about two weeks to import and export EVERY car from that Zmodeler, correct textures and their names. However, I think that at least someone will need these cars at least sometime (this is how I did it for myself, but then I realized that this GOOD thing can be given to someone else "lazy" or "want" to give).
This pack contains as many as 45 pieces of transport from GTA VC (the pack will probably be updated).
Features:
- The envelope is of lesser quality.
- All the details, as in the game, open, the coordinates are reset and adjusted as it should.
- The scale of the original .dff from .c4d is 1 cm to 100 cm.
- No damage.
- Can be dyed to your color.
You can do almost whatever you want with them (I mean posters, animations, etc. If you use them for commercial / public purposes, then indicate the nickname of the author who ported them to the engine, that is, me.
fast and easy
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gta-vc-cars-models-port-in-c4d_1658522314_507468.zipDownload (11.80 MB)Password: libertycity