Cheetah envelope from GTA III, my first work with cars from this game in ZModeler. Own wheels are present, interior textures are taken from xbox, tire and engine textures from Vice City. The only bug: GGMM can incorrectly display the car in a broken ...
Envelope Walton from GTA Vice City, with its own wheels and xbox textures. Added a tailgate from a standard Walton from SA, as well as crates and gas bottles. HD balloons have a texture found in the game Manhunt.
Envelope Voodoo from GTA Vice City, with its own wheels and xbox textures. Unlike my previous covers, I did not remove the tuning dummy, and also added suspension parts from the standard Voodoo.
Envelope Greenwood from GTA Vice City. Unfortunately, I did not find better textures either in the xbox version of Vice City or in other games from Rockstar, but there are two bonuses in the archive: "Greenwoods" from Manhunt 2 (normal and blown up)....
Envelope Regina from GTA Vice City. The xbox version of this machine has the same quality textures as the PC, so I took them from the game Bully: Scholarship Edition, where Regina is used in cutscenes. Otherwise, everything is as always: own wheels, ...
Envelope Burrito and Gang Burrito from GTA Vice City. Both cars have their own wheels and xbox textures. Gang Burrito is two-colored, so change the colors in carcols.dat to burrito, 8.43. Also in the archive is a bonus: an exploded Burrito from Manhu...
Envelope Saber and the famous Saber Turbo from GTA Vice City. Of course, there are plenty of Saber Turbos on the site, but I didn’t see xbox textures and custom wheels on any of them. Tuning is not supported, since it was not in Weiss, and in any cas...
My first work in ZModeler was a Stallion envelope from GTA Vice City. The model is taken from the PC version of the game, textures from the xbox. Tuning is not supported, because. Weiss did not have this feature, but there are two extras from SA. The...