Professional architect found flaws in town structure of GTA Vice City and made it better

1 May 2021
jdayke

Professional architect Vladislav Surin made a thorough research of the town of GTA Vice City and found many serious flaws of the in-game map. He made a conclusion that the city was build in a hurry. For example, in Vice City there are no straight streets, a lot of big empty spaces, dead-ends and sharp turns. Such approach in a real city would cause a traffic collapse. Also, he pointed out that the game often uses the same textures. He found several identical hotels near the beach. Also there are problems with buildings, they often don't have a first floor. However, he thinks that the developers tried to fix the architectural and urban planning mistakes in GTA Vice City Stories with necessary details.

Architect pointed out that Vice City is an example of a town in the style of art deco, a movement that appeared in French architecture in the 1920s and became popular in the 1930s and 1940s in the United States. Art Deco is a combination of modernism and neoclassicism, combined with oriental, African and other exotic motives.

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