It is very important to remove all radar00.txd - radar63.txtd files from gta3.img and add radar00.txd - radar143.txd from the archive folder! Otherwise the game will not start
The vc extended mod has a completely different concept... There are flying cars and tuning salons that hardly existed in the 80s, and other details that violate the atmosphere of the original game. Also, I read the comments on this mod - users are complaining about bugs. My mod is compatible with the original main.scm, original savegames. Also, the expanded borders of the map allow you to create a map the same size as in GTA SA. Have a good game!
You are wrong that by removing the height indicator, you will get the mod you named. Don't mislead people and give them the opportunity to form their own opinions. After your comment I was interested in this mod. And I will say that my mod has a completely different concept. And I programmed all the functions (except for one) myself, without relying on third-party mods.
Regarding reVC, I have a more interesting project in the works. Look out for it on the site soon. Everything there with localization is at the highest level!
UPD: The project is already on the website in the GTA VC -> Big Mods section. Title: GTA Vice City Advanced
So for Sa there is an ASI with the source code. Not all functions have been reversed yet, but there is such a project. According to the authors, when the entire code is reversed, they will make a full-fledged exe. I used the source code, compiled it - it works.
Will it be under SA? The Path Tool does not support importing paths from the game. Only each time to create a new one... It's not very convenient if you just need to edit a couple of existing segments. Or am I doing something wrong?
My mod is compatible with the original main.scm, original savegames. Also, the expanded borders of the map allow you to create a map the same size as in GTA SA.
Have a good game!
UPD: The project is already on the website in the GTA VC -> Big Mods section. Title: GTA Vice City Advanced