It's good that I signed) I just typed one of my nicknames into Google and came across this. I made it for BisonSales from revive. Once I threw keysrec onto the server, from where, alas, ! left! It is better not to use this gims because it has many bugs. And yes, the only plus is a fix for new versions
the sound archive cannot exist. There are sounds only for four types of vehicles. Even if someone by some miracle collects a sound archive, it will not work because the game skips planes when it comes to sounds Is it possible to add sounds to an airplane? Yes. You need to correct the table and change the value in one opcode (if I remember correctly). But this must be done without a script hook and other evil spirits. Only work with the game memory. Only hardcore. If anyone is interested in this, please write to me. Let's think about what can be done. Most likely it’s easier to just make sounds like in a car
openiv does not work with these files. Such files must also be collected using LibertyFour. Those. if you created odr using LibertyFour, then you also need to turn it into wdr using LibertyFour
will not be served. As he told me, he does not distribute rpf archives, only new files. I created a texture editor for him for all the necessary file formats so that he can change the format and size, but judging by the fact that the last message in our correspondence was almost 2 months ago, most likely he has already abandoned the mod
Alas, no. I skimmed through and saw PC in some features, but I'll look again later. In principle, I went further than expected and made a tool for working with models and textures from the first RDR and some formats from mc:la. I'll look at Ntauthority's files and maybe find out how he decompressed the files with lzx compression to get rid of unpacker because my unpacker gives decr_illegaldata. Well, another problem is that a lot of people use sharp in their tools and sometimes I'm just too lazy to transfer all this to c ++
the author received such a competence while studying the resources of RAGE games. Converter and shader somewhere on gtaforums. Starting September, you can use my tool to write shaders
Alpha channel in 4 is not terrible. What we see in the video is a texture from the SA mod edited in Photoshop. The fact is that each shader can display alpha differently + alpha textures from Photoshop have a stroke.
И да, и нет. Я создал шейдер для деревьев с поддержкой нормалов, спеков, vertex ao и контроль ветра цветами вершин и он где-то валяется у меня в папках, но никуда не попал из-за того, что я не смог исправить тень от них. Начиная с версии 1020 добавили новую тень для деревьев и она включается когда flag2 = 31 и rageDrawBucket = 3. Думаю, что надо копатся в exe для решения этой проблемы. Но можно использовать стандартный gta_trees.fxc, но тогда уже не тот вид в самой растительности. Откопал видео первой рабочей версии шейдера:
We could not see anything like this in GTA 4 because I was the first one who decided to create such a shader. As we know, in GTA 4 there is gta_terrain_va_4lyr and it has neither normals nor specs, and we will not see objects with this shader in reflections (like clockwork mountain). Chips' rdr2like_terrain could be used, but he didn't know how to work with vertex colors + there was a red color and masks in the first UV channel. In 2014, Ntauthority ported the map to GTA 4, and if I had the sources from his tools, I could improve my converter. If there was any group of people who would like to transfer the entire map from 5 to 4, then I would be very happy to pass on my developments that would be required for this case.
As the person who edited the animations for 5, I can say that the animations are handmade or very crookedly taken from 5. Where did the squat animations come from? move_male looks like squats, but obviously not like in the video. And so for the mod +
What's up with Red Dead Redemption Explorer? I remember there someone wrote that you were making a script to import rdr files into 3ds max. Is there a way that models can be imported?
Wheels have a collision, but do not interact with anything.
just pulled the texture on top
if the texture is not pulled, it will be just a white object. The wheel from Patriot and Marshall use the same material, which is suitable for almost any standard GTA 4, GTA 5 car
with a lod model you can see that the wheels are ordinary
https://drive.google.com/file/d/1tvp39mMZ2axG_fLQ9ECe-gCoRC9jRs-t/view?usp=sharing here you have a wheel with a lodge The wheel collision in GTA 4 is needed to set the width, height, and even the wheel. And the collision itself is almost transparent.
I just typed one of my nicknames into Google and came across this.
I made it for BisonSales from revive. Once I threw keysrec onto the server, from where, alas, !
left! It is better not to use this gims because it has many bugs.
And yes, the only plus is a fix for new versions
Is it possible to add sounds to an airplane? Yes. You need to correct the table and change the value in one opcode (if I remember correctly). But this must be done without a script hook and other evil spirits. Only work with the game memory. Only hardcore.
If anyone is interested in this, please write to me. Let's think about what can be done. Most likely it’s easier to just make sounds like in a car
Откопал видео первой рабочей версии шейдера:
And so for the mod +
Wheels have a collision, but do not interact with anything.
The wheel collision in GTA 4 is needed to set the width, height, and even the wheel. And the collision itself is almost transparent.
shvab 01/23/2020, 17:27:51
bmx is the one on the photo