Puedes hacer uno pero de que los peatones tengás mas vida por ejemplo la misma cantidad de vida que cj al máximo asi pasar el modo historia seria mucho mas difícil y mejor
D:\GTA The Trilogy — The Definitive Edition\GTA San Andreas — Definitive Edition\Gameface\Binaries\Win64\CLEO по цьому шляху копіюєш файл з закінченням ini
Можно в следующей обновлений, чтобы при прицеливании на людях мигало индефикатор здоровья и реагировали как в gta san andreas, wanted radar warning при розыске полиции и возможность Клода присесть как в GTA Vice City и San Andreas?
Мод полное дерьмо, постоянные проблемы, вылеты, рассинхрон, вы можете перестать видеть игрока. При попытке загрузки сохранения, которое было сделано с этим модом игра начинает работать через задницу. Не рекомендую!!! Ультимативное разочарование
Народ всего 3 дня играю в ГТА и разобрался. Причина неправильного перевода иза fonts.txd и fonts.dat 1) заходите в папку GTA IV HUD там в папку textures и удалите файл fonts.txd , потом в папке data удалите fonts.dat 2) возьмите с русификатора MSKL эти два файла каторые мы удаляли и поместите их по папкам и все будет нормально
There isn't anything wrong with cutting the grass and eliminating leverage for snakes in my opinion... The game is coming folks. But until then, Long Live GTA San Andreas.
lol look man... like the first comment says "and you can take it how you want to modder". Being FAMILIAR with the PS2 feature is not the same as knowing them or NOT implementing them into a mod package you claim is PS2 features to mobile. Its up to you and your team to present these people with a proper experience of what the game was originally like or not. I made my comment like everyone else and I have the right to.
Я знаю, я сравниваю с многими авто от тебя, mppako, OniK, Cerberus Harrier, helomyname и т.д., этот Bobcat слишком маленький по сравнению с ними. Он меньше чем должен быть lore-friendly Ford Ranger.
If I have time, I will improve it further by replacing all the LOD objects with the original ones. If you like the mod, don’t forget to let me know in the comments or leave a like — that way I’ll know I should make it happen!
28- Problem with Tommy's outfits: I mentioned in point 19 that when playing in first-person mode, the camera goes through the interior of some cars. Well, this is because there are 5 of Tommy's outfits that, in their model, have a stretched neck, causing the view when playing in first-person mode to go beyond the interior roof of the cars I mentioned in that point. And the outfits are: - Tommy's black tracksuit - Tommy's black tracksuit without the white stripes - Tommy's red tracksuit - Tommy's red tracksuit without the white stripes - The suit we used in the bank robbery
I don't know why this happens since in the default game all the suits and models are the same and have the same size.
29- Problem with the mission completion sound: At this point, I don't remember if this also happened in the normal game, but I'll say it anyway: when buying the Ice Cream Factory In "Cherry Popper," after selling 50 ice creams, a cutscene plays showing that we've already acquired the ice cream factory, but the mission completion sound plays only when the camera focuses on Tommy (unlike in other properties, where the sound plays after purchase or acquisition, unlike the ice cream factory, where it plays afterward).
30- Missing animations in first-person mode: While crouching in first-person mode, I noticed I couldn't walk sideways (left and right), which is odd because this is possible in third-person mode. In short, Tommy needs all the animations he has in third-person mode implemented in first-person mode.
31- Cutscene problems: Oddly enough, some cutscenes move too fast (Tommy literally pops out of the cutscene, or even in some cutscenes, some characters are left talking to themselves even though no one is watching). And this happens in:
- In the last room on the right side of the Pole Position Club, where a girl dressed as a cowgirl gives us a private dance, Tommy seems to be in a rush because as soon as you arrive, he sits down and leaves, and the girl is still dancing.
- In Phil Cassidy's mission called "Bombshine Saigon," for some reason, Tommy moves very quickly, leaving Phil talking to himself. Tommy's animations have already finished, and he remains static while Phil continues normally.
- In Mitch Baker's mission called "Hog Tied," Tommy's animations are also very fast, and he has already left the cutscene, while Mitch is left talking to himself because there's no one in front of him.
32- Problem with the first-person camera inside taxis: In the first mission called "Spilling the Beans" (when we buy the printing press to generate counterfeit money at the end of the game to give to Sonny) When starting this Outside the mission, there will be a taxi waiting to take us to the Malibu Club, but if we enter the taxi in first-person mode, the camera will go crazy (literally). If we sit behind the taxi driver, for some reason, we'll be inside the taxi (as if we were sitting in their seat and seeing the driver's interior). And if we sit in the front passenger seat or behind the passenger seat, the player's camera will go crazy.
33- Incorrect animations in some cutscenes: - In Umberto Robina's mission called "Trojan Voodoo," at the end of the mission, for some reason, some surviving Haitians will have incorrect walking animations (in my case, they walked as if they were overweight).
- In Fhil Cassidy's mission called "Bombshine Saigon," when we take Fhil to the doctor, he will have the animations of a woman. Walking (And in this case with Fhil, it's something I've noticed since the previous version)
34- NPCs with incorrect animations: This is something I almost always see, and it's that when some NPCs die, they have incorrect animations. That is, they die but with the running animation, other times when they are dead inside a car they have the running animation (This is rare to see). In my case, it sometimes happens when I provoke the police, but I don't know how to make them appear since it's random.
Something similar happened to me in Umberto Robina's mission called "Cannon Fodder," where Rico and I have to steal a minivan and take the vehicle to the cafe. That time, the police were there, and a bullet hit Rico, and he did the running animation inside the car (So this is strange). And likewise, this problem with strange death animations is something I've noticed since the previous version.
35- Misplaced Ladder in the "ReConstructed 0.5: haitiN" Mod: In Aunt Poulet's mission called "Dirty Lickins," the ladder we need to climb to the roof to use the sniper rifle is misplaced. It seems the building was also changed, but they forgot to adjust the ladder's height so it reaches the roof level, as the ladder is slightly higher than normal (I think it maintains the height of the building that was there before the mod).
36- Problem with one of the outfits: There's a variant of the outfit you get when you buy the Pole Position Club, which can be purchased at the North Point Mall. This variant is purple (I think) with a pink shirt underneath. For some reason, in the game's final mission, Tommy doesn't wear this variant; instead, he wears the default outfit. After the cutscene and credits, Tommy reverts to wearing the purple suit with the pink shirt underneath.
It's really strange.
Well, these are all the errors I noticed playing in first-person mode (since there are no errors in third-person mode, or at least I didn't notice any).
I hope this helps them fix these problems and release future versions with more content and fixes.
I'm having the same issues everyone else is having. I tried the DPI setting fix with no luck. Anyone else able to figure it out with great detail explaining how to fix?
Raskul's mod lacks PS2 features; it's not the most faithful mod to the PS2 version, as it adds items that aren't even present in more recent versions of GTA SA. This is not a critique of the mod.
3. Убойная снайперская винтовка — взрывает все перед своим пути.
Этого нет.
• В файле weapon.dat практически у всего оружия параметр G (убойная сила), в том числе и без оружия, выставлен на 0. У снайперской винтовки никаких параметров не изменено, всё по дефолту. С остальным хоть застреляйтесь, ваш урон = 0.
• Эффект урона на радиусе 50 м. у дубинки имеется.
• Итого: вы можете бегать только с дубинкой и снайперкой. Квесты со Вспышками ярости, как и другие миссии где требуется любое огнестрельное оружие вы не пройдете.
это на самом деле то чего не хватало в игре, единственное что я бы добавил это мод на улучшенное небо и ночное небо, а в остальном это прям хорошо и добавляет +100 к атмосфере
In friend of ours or something like that it always crash for some reason maybe bcs I hit king country By mistake and his ai gets confused but iam not sure any why fix it please
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по цьому шляху копіюєш файл з закінченням ini
1) заходите в папку GTA IV HUD там в папку textures и удалите файл fonts.txd , потом в папке data удалите fonts.dat
2) возьмите с русификатора MSKL эти два файла каторые мы удаляли и поместите их по папкам и все будет нормально
If all car mods were like this, we would be happier.
Congratulations!
The only downside is that you can't paint the wheels.
9.9/10
If you like the mod, don’t forget to let me know in the comments or leave a like — that way I’ll know I should make it happen!
Part 6 and final:
28- Problem with Tommy's outfits:
I mentioned in point 19 that when playing in first-person mode, the camera goes through the interior of some cars. Well, this is because there are 5 of Tommy's outfits that, in their model, have a stretched neck, causing the view when playing in first-person mode to go beyond the interior roof of the cars I mentioned in that point.
And the outfits are:
- Tommy's black tracksuit
- Tommy's black tracksuit without the white stripes
- Tommy's red tracksuit
- Tommy's red tracksuit without the white stripes
- The suit we used in the bank robbery
I don't know why this happens since in the default game all the suits and models are the same and have the same size.
29- Problem with the mission completion sound:
At this point, I don't remember if this also happened in the normal game, but I'll say it anyway: when buying the Ice Cream Factory In "Cherry Popper," after selling 50 ice creams, a cutscene plays showing that we've already acquired the ice cream factory, but the mission completion sound plays only when the camera focuses on Tommy (unlike in other properties, where the sound plays after purchase or acquisition, unlike the ice cream factory, where it plays afterward).
30- Missing animations in first-person mode: While crouching in first-person mode, I noticed I couldn't walk sideways (left and right), which is odd because this is possible in third-person mode. In short, Tommy needs all the animations he has in third-person mode implemented in first-person mode.
31- Cutscene problems:
Oddly enough, some cutscenes move too fast (Tommy literally pops out of the cutscene, or even in some cutscenes, some characters are left talking to themselves even though no one is watching). And this happens in:
- In the last room on the right side of the Pole Position Club, where a girl dressed as a cowgirl gives us a private dance, Tommy seems to be in a rush because as soon as you arrive, he sits down and leaves, and the girl is still dancing.
- In Phil Cassidy's mission called "Bombshine Saigon," for some reason, Tommy moves very quickly, leaving Phil talking to himself. Tommy's animations have already finished, and he remains static while Phil continues normally.
- In Mitch Baker's mission called "Hog Tied," Tommy's animations are also very fast, and he has already left the cutscene, while Mitch is left talking to himself because there's no one in front of him.
32- Problem with the first-person camera inside taxis:
In the first mission called "Spilling the Beans" (when we buy the printing press to generate counterfeit money at the end of the game to give to Sonny)
When starting this Outside the mission, there will be a taxi waiting to take us to the Malibu Club, but if we enter the taxi in first-person mode, the camera will go crazy (literally). If we sit behind the taxi driver, for some reason, we'll be inside the taxi (as if we were sitting in their seat and seeing the driver's interior). And if we sit in the front passenger seat or behind the passenger seat, the player's camera will go crazy.
33- Incorrect animations in some cutscenes:
- In Umberto Robina's mission called "Trojan Voodoo," at the end of the mission, for some reason, some surviving Haitians will have incorrect walking animations (in my case, they walked as if they were overweight).
- In Fhil Cassidy's mission called "Bombshine Saigon," when we take Fhil to the doctor, he will have the animations of a woman. Walking (And in this case with Fhil, it's something I've noticed since the previous version)
34- NPCs with incorrect animations:
This is something I almost always see, and it's that when some NPCs die, they have incorrect animations. That is, they die but with the running animation, other times when they are dead inside a car they have the running animation (This is rare to see). In my case, it sometimes happens when I provoke the police, but I don't know how to make them appear since it's random.
Something similar happened to me in Umberto Robina's mission called "Cannon Fodder," where Rico and I have to steal a minivan and take the vehicle to the cafe. That time, the police were there, and a bullet hit Rico, and he did the running animation inside the car (So this is strange). And likewise, this problem with strange death animations is something I've noticed since the previous version.
35- Misplaced Ladder in the "ReConstructed 0.5: haitiN" Mod: In Aunt Poulet's mission called "Dirty Lickins," the ladder we need to climb to the roof to use the sniper rifle is misplaced. It seems the building was also changed, but they forgot to adjust the ladder's height so it reaches the roof level, as the ladder is slightly higher than normal (I think it maintains the height of the building that was there before the mod).
36- Problem with one of the outfits:
There's a variant of the outfit you get when you buy the Pole Position Club, which can be purchased at the North Point Mall. This variant is purple (I think) with a pink shirt underneath. For some reason, in the game's final mission, Tommy doesn't wear this variant; instead, he wears the default outfit. After the cutscene and credits, Tommy reverts to wearing the purple suit with the pink shirt underneath.
It's really strange.
Well, these are all the errors I noticed playing in first-person mode (since there are no errors in third-person mode, or at least I didn't notice any).
I hope this helps them fix these problems and release future versions with more content and fixes.
Replace all, that's all.
• В файле weapon.dat практически у всего оружия параметр G (убойная сила), в том числе и без оружия, выставлен на 0. У снайперской винтовки никаких параметров не изменено, всё по дефолту. С остальным хоть застреляйтесь, ваш урон = 0.
• Эффект урона на радиусе 50 м. у дубинки имеется.
• Итого: вы можете бегать только с дубинкой и снайперкой. Квесты со Вспышками ярости, как и другие миссии где требуется любое огнестрельное оружие вы не пройдете.