Also I set the wheel radius in Vehicles.ide.. Compared to everything else; absurdly high.. at around 8/9k respectively, for the front and rear wheel. Either way, changing it at all seemed to have a marginal, if any impact on the amount the wheels sunk into the ground. Like I said I'm no programmer or whiz @ math.
Did some reading over the values in GTA V's handling.yml for the Enduro and came up with this... I dunno much about the physics engine or the maths behind any of the values i've set here but it seems like these settings give a decent feel and cut the clipping enough in all but the most extreme circumstances...
After aiming, the camera of the vehicle moves away, for example, if it was in a close position, after aiming it will become medium. The previous version of the mod does not have this.
You should at least indicate the original author and clarify that this is a translation. Or now it looks like you're trying to pass off someone else's project as your own
This is an English-language project that was clumsily translated - initially I got the impression that it was written by a neural network. But after some searching, the original was found: https://gtaforums.com/topic/954565-the-shadow-ring-mission-series/ The only thing that has been done here is that the skins have been replaced (most likely, also with someone else’s). There is nothing written about this in the description. The author's own nickname is indicated in the textbox, without indicating the original. Be careful.
Thanks. :) Check out the new update, I implemented your suggestion for the ShootRateFix. The bug with first person mod is well known and currently not fixable. But there are some according camera options in the .ini that can help a little.
Without a doubt. The game does not suit the realistic style and, in principle, HD. More like a shitty HD build from 2010. Maybe someone will like it, but I wouldn’t play it...
i kinda don't remember if it's normalmap or bumpmap,but no reason to use that effect because it is not compatible with mipmap and texture compression,which means it makes texture looks ugly,just use the height map effect or normalmap plugin mod's effect.
SANCHEZ 175.0 12.3 90 0.0 -0.2 -0.15 0.0 4 0.30 1.0 119.0 1.05 0.60 0.8 36.0 2.16 2.08 22.0 0.09 0.48 6.0 4.5 8.8 0.05 -0.10 0.01 0.5 0.5 1.0 0.8 1.5 0.0 12000 040800 1 0
! SANCHEZ 0.01 3.0 0.01 3.5 40.0 38.0 0.30 0.30 -0.5 -3.5 10.0 -10.0 -10.0 10.0 5.0
And I can't activate it.
The previous version of the mod does not have this.
https://gtaforums.com/topic/954565-the-shadow-ring-mission-series/
The only thing that has been done here is that the skins have been replaced (most likely, also with someone else’s).
There is nothing written about this in the description. The author's own nickname is indicated in the textbox, without indicating the original. Be careful.
The bug with first person mod is well known and currently not fixable. But there are some according camera options in the .ini that can help a little.