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7 years ago
Hackers gained access with email addresses, encrypted passwords, birth dates and IP addresses
Well, why the hell to store mail addresses (IP addresses) in clear text, and even in the same database o_0, it’s good that at least the passwords were encrypted. Oh, sympathy, of course, to administrators and their users. Nevertheless, the open source engine has its drawbacks.
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7 years ago
Quote: Sanya1990
Well, duck usually clones from anyone and do not work.
It turns out, but it takes too much time, and not 2-3 days like mine)
Quote: Sanya1990
But they try to preserve the music and sound effects.
To be honest, I was too lazy to look for the necessary sounds, although it is not a problem for me to implement the output of sound information) The same applies to other textures, for example, when the virus was injured / killed.
Quote: Sanya1990
That's what a clone is
In my understanding, a clone is an exact copy of something with the preservation of all its properties. The mod can be called a pseudo-clone.

The post has been edited by wmysterio on 07-14-2016 at 14:44:15
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7 years ago
Liberty! I'm came back!
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7 years ago
For those who do not know why this was done and people cannot turn on the generator of ideas, I will explain from my own experience: when developing global mods, the sounds of dialogues (cutscenes with missions) of the original game are not needed and take up extra space.

Cleaned up my GTA and now its size is 598 MB!

I put a plus on fashion, because I understand the meaning of such developments.

The post has been edited by wmysterio on 06/23/2016 at 17:56:50
+10
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8 years ago
Quote: BiboBibo
And here's another question: can you use it in your own mods and then upload them to the site? No, I perfectly understand that he was done for that. But still I ask for an official permit!
It is possible and necessary. Do with the mod what you want, if you have enough knowledge. In the description for your fashion, do not forget to mention that the mod was developed on the basis of the cleared maine from wmysterio, that's all)
+1
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8 years ago
Quote: Goldfish
Maine from vmisterio?
No not my. I’ve done my missions especially for MAIN.SCM developers, but here the flag values ​​and other needlework are just tweaked.

The post has been edited by wmysterio 03/29/2016 at 19:27:36
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8 years ago
Quote: SubSource
Installed and crashes on boot, version 1.0, what could be the problem?

The version has nothing to do with it. What mods are installed on your GTA SA?

The post has been edited by wmysterio on 03-13-2016 at 18:56:24
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8 years ago
Quote: Alonso Lopes
It doesn't matter what mod you do your job with. Sunny Builder or DYOM.
It’s even very important. There are just some things that cannot be done with DYOM. The author may lack the necessary functionality to implement his idea.
Quote: Alonso Lopes
Much more important is how you get your message across to others. So that the local society could correctly analyze, reflect and generally discuss its essence.
Well, this is no longer a question of development, but of the author's personality.
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8 years ago
That is, to make a simplified, but more advanced version of what we call Sunny Builder or main.scm today?
Simplified can be. What-up perfect, then DYOM is not worth a thousandth of a percent of Sunny Builder. The highest quality missions / scripts have always been done with Sunny Builder, IMHO.
+3
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8 years ago
Quote: Alonso Lopes
On which the authors work for several days, or even weeks.
They are good authors. The best ones work for about half a year or more, and even then not on DYOM.

Post edited by wmysterio on 03/05/2016 at 15:40:52
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8 years ago
Quote: grigory03
A tricky question, is this Main suitable for gta criminal russia beta 2?
Most likely no. As far as I know, the map is different there, so at least will not work correctly: the coordinates are different for mini-missions, probably there are no necessary models.

The post has been edited by wmysterio on 03-03-2016 at 06:12:13
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8 years ago
Quote: MR. P O Z I T I V E
If you are good at main.scm, then maybe you can download some globals?
In the process of developing a script. You can read the latest news at GForum ;)
Quote: max202
and this can also be uploaded? (I just also wanted to put something like this and thought it would be a shame and shame)
If this is not plagiarism, then why not?
Quote: Trojan
And so it turns out that "the whole component of the game" is embedded in one or ... two files?
Right.
Quote: Trojan
It will come in handy for an "open" game without restrictions and wasting time on missions.
There are missions, but not plot ones. Maybe someone loves to earn money there as a taxi driver or a fireman :)

The post has been edited by wmysterio on 03/04/2016 at 08:00:54
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8 years ago
Liimert , as far as I know, exe generates cop cops, as well as the arrival of firefighters or doctors.

This post has been edited by wmysterio on 27.02.2016 at 00:35:52
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8 years ago
Quote: Liimert
One question can be asked, and the script for the vehicle that haunts the player is located in the .EXE or in the external scripts collection.
Something I did not understand the question. It is possible more in detail?
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8 years ago
Akasaka, I did missions according to my passing skills. Apparently it is too high for ordinary users, so it turned out to be difficult.

Someday I'll sit down for him and finish the rest of my careers, since there are so many positive reviews.
+1
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8 years ago
Chel555 , glad that my 6-year experience in scripts can help someone :) If you have any questions on scripting - ask, I'll try to answer. You can even leave a question here on the account wall or on the forum on my website.
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8 years ago
The question immediately arises - why bind the script to coordinates or interior? It would be much easier to bind to specific models. It would be easy to get coordinates from them to check which side Karl is on and no matter where they are. This approach would also save you from storing some data in files, except to store the current bed.

Sorry, I could not resist. I just looked at the bugs and decided to download the file to suggest what might be wrong in the source :)

The post has been edited by wmysterio on 12-18-2015 at 09:36:03 PM
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8 years ago
Rockstar would have done this, and they would have been fucked from head to toe. Made by amateurs - wow, that's brilliant! facepalm
+5
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8 years ago
Quote: Egor228flame
I would have turned off the micro if you are silent, and then the cries are heard
Nobody died of it, but I will take into account the remark when adding the following mod.
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8 years ago
I think Rockstar has not yet had time to finish reading the new scripts that flooded to them in batches after the release of GTA 5. So they are choosing the best script for a new project (the development of a new game basically starts after the script is approved). In the meantime, the old is being improved, while the new is being developed.
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8 years ago
Quote: xXx2o1o
you are alive?
As you see, alive :)
Quote: renat222
So tell it easier.
You take and draw - it's easier to explain nowhere. And if it is more difficult, you read the Sanny Builder help, read articles on the subject, draw conclusions and try to do something yourself. Here is a little article on how to make a similar menu.

If the file falls into the TOP, then I will make a new version, in which I will add another change of hair and tattoos. I divide the points into separate stores so that it is convenient to mark them on the radar. If this is not enough, then I will also add a weapon shop ;)

Post has been editedwmysterio 06.12.2015 at 12:32:43
+4
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8 years ago
I liked the video. Especially the first one. Everything is done with high quality.
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8 years ago
Quote: bass.dll
and what caused the screen to flicker?
As Lego told me from the Sanny Builder forum - the game is loaded in fewer chunks (pieces) than written in the exe file. There should be 140 such pieces in total. However, if you use a regular MapCleaner, about 10-12 pieces are written in gta.dat. The word "piece" means 1 line in the file. In other words, you need to add the rest to load normally. So I did just that - I created 64 IPLs and IDEs of empty pieces each. As a result, it turned out (64 + 64 + 3 pieces for loading IMG archives + 2 GENERIC files = 133). Since mods can load other IMG archives, I have allocated another 140 - 133 = 7 pieces for them, which roughly fits into the standard limit, but they need to be added manually by those who make the mod. Even so, the game loads as usual.

For those who do not know, zones and audio zones should be added to the "generic.IPL" file. This means that the files "info.zon", "map.zon" and "txdcut.ide" can be completely deleted from the "data" folder, since gta.dat no longer refers to them.

The post has been edited by wmysterio on 11/20/2015 at 11:13:30 PM
+5
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8 years ago
Quality font!
-1
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