The description specifically states this. The patch, first of all, is not so much for children as for parents and other relatives. Nowadays, modern children can know anything and everything even before school, but, you must admit, at a young age you would hardly be able to calmly turn on GTA SA on the screen and go to the same establishments when dad, mother, and grandmother are sitting behind you and others. Moreover, the patch changes not only this, there are a whole bunch of other changes, each of which, again, you can customize yourself if you wish. And the post-shootings, lawlessness and so on could somehow be perceived with hostility only until the end of the two thousandths. Nowadays this won’t really surprise anyone; now children’s games are full of this. And what kind of morality can we talk about, because the patch is not about that at all, just like the entire GTA series of games. Fun and complete freedom of choice are the most important thing. Most of the players didn’t even start the plot in any form, just fooling around and having fun in the state. Most simply do not think about or cannot even imagine such situations due to age or lack of such experience. Again, quoting the description - “I clearly described from above for whom and for what specific cases this patch is needed, everyone decides for himself whether he needs this patch or not.” GTA is not about morality at all; this word is not particularly applicable here. If someone is concerned about such issues and all this is very important to them, then it is unlikely that they will show GTA SA to their child or allow it in any form. Now alternatives in the form of children's games about Mario, Garfield, Spongebob and others are a carriage and a rather large cart. There, too, as a rule, everyone can be beaten, shot, and even more. The only differences are the absence of “death” as such, or at least the absence of blood under the body (which, again, can be separately configured in my patch through third-party plugins). Everyone decides for themselves what they need. Again - “Whoever needs it, use it for your health. In any case, thank you all for your attention."
If you like playing the original so much, play it, but I want to see your fart when you put a bunch of mods on the graphics and in one of the cut scenes all your textures turn black... I’m not talking about crashes and other funny things.
Maintain modern draw distance for a balanced visual effect
Just in case, I will warn you that if you want to do this by changing “timecyc.dat”, but at the same time using “seabed.ipl” from PS2, then it is unlikely to work properly. The fact is that it is in “seabed.ipl” that special “tcyc” areas are registered with some settings that bypass the settings from “timecyc.dat” when you are inside these areas in the game.
For example, one of these areas covers the village of Blueberry, where the visibility range specifically through “tcyc” is set lower, that is, when approaching the village it does not fall by chance, despite the fact that the weather itself does not change. In the PC edition of the game there are much fewer such areas than in PS2, where, for example, a low visibility range is prescribed for the entire Los Santos, and it cannot be greater than that specified in “tcyc”.
Somehow we walked around the top. Vice City and San Andreas generally have some of the most powerful licensed soundtracks that reflect the era. Cutting Crew, Laura Branigan, Daryl Hall & John Oates, Soundgarden, Stone Temple Pilots, Heart, L7, Depeche Mode. And in GTA III, they actually included the “Scarface” soundtrack, and a year before Vice City.
The point is not that it is difficult or easy, the point is that most modders do not want to get involved with this product, especially considering the ban of Rockstar mods and the very state of the remaster.
Now the Fourth Anril would be considered a modern engine, especially since it is only responsible for graphics; the same game scripts still work on the old engine. And all this was done not on the PC release or PS 2 release, but on the previous mobile Portage.
Thank you for your feedback! Well, what can I say, I wouldn’t like to spoil your impressions, but I still don’t have plans for such a large-scale story as you might think, I’m still not Lisov with his Fog or Ruslan with TSLS.
The same conflict in Niger, for example, will not take off in the future, I mean that there will be no missions with military operations in it directly, all sorts of references to it will naturally follow, it’s not for nothing that it was disclosed here. Basically, my plan is this: The next chapter will be mainly about Robert Allen, that CIA guy, and will reveal his story, and after this chapter, most likely there will be a final chapter, revealing the conflict briefly mentioned in In Cold Blood. That is, the narrative becomes linear.
The same goes for the characters - we have only 3 main factions: The Americans (warriors in Vietnam and Niger directly), whose history is essentially almost complete here. CIA - Revealed in the next chapter.
Regarding spelling, in general it’s E, Ш, И, Ъ, etc. in the project there is, but mainly in those missions they are focused on reading dialogues, it’s strange that you didn’t notice this.
In general, as I understand it, now, my goal is to correctly close all the issues in the project and make sure that the secret element that was shown at the beginning and the Titan project do not become MacGuffins
sorry but i searched on youtube and couldnt find any video to install it. do you have link or video or steps to install it, please show me how to install it. thanks
the same thing, I tried to transfer files directly to the modloader - the same error when loading. The modloader is the latest and there are other plugins
Yes, God forbid, of course, a child finds out about a sex shop. shooting hundreds of people from a tank or a minigun is moral and only welcome for children)))
After 2.5 years, we finally got the continuation of an interesting, but unfortunately short project about Vietnam with homemade mapping! Now the author has expanded the universe, adding many new characters and locations, making a non-linear narrative.
And I can't say that this was a good decision. Now Gilmore invades Niger and becomes a natural Prigogine, if everything worked out for him, while 7 years later the cranberry councils assemble a super secret special squad “Omega” and want to overthrow the dictatorship of the evil general, which is apparently completely overt in “1984” plays (it will be ironic in the next part from this year to overthrow his power). But Joseph, after being captured by the FBI, half of the project simply PTSD on his farm, where we also learned that he has a wife and child, which is also a set-up for the future. Well, yes, there is also a secret project, which is unclear how it will work out at the end of the story.
And it’s honestly too faded and clichéd; he's too boring to watch, not to mention the plausibility of the local "communists" and the union. Honestly, in the 6th mission, when they showed us the Soviet detachment, it generally seemed to me like some kind of parody of the American Soviets, which is pretty bad for a serious project when you don’t take it seriously. But I will draw general conclusions only to the end of this universe. I only hope that the author will release new parts more than once every 2.5 years.
Significant advantages include skins and mapping. I don’t really like all the skins, but in general everything is done at a high level. But the mapping is still awesome, maybe even cooler. And the desert, and the tropics, and the premises of various buildings - everything is also done at the highest level. But there are also disadvantages... The music is not bad, it’s a pity that the old afx was used, so I had to restart DUOM every time through the menu. And what really saddens me is the spelling. These are all little things, but such little things make good projects great, but here everything is somehow unevenly done...
Considering all this, as well as just a good action game with a couple of good shootouts, I can say that the project is good, but it lacks a lot. The most important thing is continuation. And here again they put me in a difficult position, when they force me to wait for the next parts, when I now want to know how the story will end, and how all the unresolved issues of the project will be. 6.5/10
Cool mod I spawn in the LV gym, and I can’t get out And in the chat it says leave the server It’s not clear how to give out the admin panel, how to open the menu in the preview is also not clear :/
Installing mods on remasters is quite easy, the problem is what exactly to do is more difficult. At a minimum, for models/textures you need to download the engine, but in order to change the map, I don’t even know if this is possible now, I don’t keep track
Well, remasters are just remasters because they will be inferior to games that were originally made for other technologies. To make the remasters look modern, it is not enough to screw in the anril with its lighting. It is necessary to at least recycle models and all materials. As for me, remasters fulfill their purpose. More modern engine, nicer lighting. There are bugs, no one is immune from them, it seems like something was fixed, I don’t know, I don’t play, in general, if I had time, I would go through them
And the post-shootings, lawlessness and so on could somehow be perceived with hostility only until the end of the two thousandths. Nowadays this won’t really surprise anyone; now children’s games are full of this. And what kind of morality can we talk about, because the patch is not about that at all, just like the entire GTA series of games. Fun and complete freedom of choice are the most important thing. Most of the players didn’t even start the plot in any form, just fooling around and having fun in the state. Most simply do not think about or cannot even imagine such situations due to age or lack of such experience.
Again, quoting the description - “I clearly described from above for whom and for what specific cases this patch is needed, everyone decides for himself whether he needs this patch or not.” GTA is not about morality at all; this word is not particularly applicable here. If someone is concerned about such issues and all this is very important to them, then it is unlikely that they will show GTA SA to their child or allow it in any form. Now alternatives in the form of children's games about Mario, Garfield, Spongebob and others are a carriage and a rather large cart. There, too, as a rule, everyone can be beaten, shot, and even more. The only differences are the absence of “death” as such, or at least the absence of blood under the body (which, again, can be separately configured in my patch through third-party plugins). Everyone decides for themselves what they need. Again - “Whoever needs it, use it for your health. In any case, thank you all for your attention."
Just in case, I will warn you that if you want to do this by changing “timecyc.dat”, but at the same time using “seabed.ipl” from PS2, then it is unlikely to work properly. The fact is that it is in “seabed.ipl” that special “tcyc” areas are registered with some settings that bypass the settings from “timecyc.dat” when you are inside these areas in the game.
For example, one of these areas covers the village of Blueberry, where the visibility range specifically through “tcyc” is set lower, that is, when approaching the village it does not fall by chance, despite the fact that the weather itself does not change. In the PC edition of the game there are much fewer such areas than in PS2, where, for example, a low visibility range is prescribed for the entire Los Santos, and it cannot be greater than that specified in “tcyc”.
hola como puedo poner vehiculos?
Well, what can I say, I wouldn’t like to spoil your impressions, but I still don’t have plans for such a large-scale story as you might think, I’m still not Lisov with his Fog or Ruslan with TSLS.
The same conflict in Niger, for example, will not take off in the future, I mean that there will be no missions with military operations in it directly, all sorts of references to it will naturally follow, it’s not for nothing that it was disclosed here.
Basically, my plan is this: The next chapter will be mainly about Robert Allen, that CIA guy, and will reveal his story, and after this chapter, most likely there will be a final chapter, revealing the conflict briefly mentioned in In Cold Blood.
That is, the narrative becomes linear.
The same goes for the characters - we have only 3 main factions: The Americans (warriors in Vietnam and Niger directly), whose history is essentially almost complete here.
CIA - Revealed in the next chapter.
Regarding spelling, in general it’s E, Ш, И, Ъ, etc. in the project there is, but mainly in those missions they are focused on reading dialogues, it’s strange that you didn’t notice this.
In general, as I understand it, now, my goal is to correctly close all the issues in the project and make sure that the secret element that was shown at the beginning and the Titan project do not become MacGuffins
After 2.5 years, we finally got the continuation of an interesting, but unfortunately short project about Vietnam with homemade mapping! Now the author has expanded the universe, adding many new characters and locations, making a non-linear narrative.
And I can't say that this was a good decision. Now Gilmore invades Niger and becomes a natural Prigogine, if everything worked out for him, while 7 years later the cranberry councils assemble a super secret special squad “Omega” and want to overthrow the dictatorship of the evil general, which is apparently completely overt in “1984” plays (it will be ironic in the next part from this year to overthrow his power). But Joseph, after being captured by the FBI, half of the project simply PTSD on his farm, where we also learned that he has a wife and child, which is also a set-up for the future. Well, yes, there is also a secret project, which is unclear how it will work out at the end of the story.
And it’s honestly too faded and clichéd; he's too boring to watch, not to mention the plausibility of the local "communists" and the union. Honestly, in the 6th mission, when they showed us the Soviet detachment, it generally seemed to me like some kind of parody of the American Soviets, which is pretty bad for a serious project when you don’t take it seriously. But I will draw general conclusions only to the end of this universe. I only hope that the author will release new parts more than once every 2.5 years.
Significant advantages include skins and mapping. I don’t really like all the skins, but in general everything is done at a high level. But the mapping is still awesome, maybe even cooler. And the desert, and the tropics, and the premises of various buildings - everything is also done at the highest level. But there are also disadvantages... The music is not bad, it’s a pity that the old afx was used, so I had to restart DUOM every time through the menu. And what really saddens me is the spelling. These are all little things, but such little things make good projects great, but here everything is somehow unevenly done...
Considering all this, as well as just a good action game with a couple of good shootouts, I can say that the project is good, but it lacks a lot. The most important thing is continuation. And here again they put me in a difficult position, when they force me to wait for the next parts, when I now want to know how the story will end, and how all the unresolved issues of the project will be. 6.5/10
I spawn in the LV gym, and I can’t get out
And in the chat it says leave the server
It’s not clear how to give out the admin panel, how to open the menu in the preview is also not clear :/