Lately I've been opening 3d max, making some kind of game and deleting it. I decided to try to "build" a couple of buildings. They are all made by me, the textures were taken from the Internet and changed. If someone liked any model, then download it...
The archive contains dff, txd, col, IDE, ipl and img files. All models and textures are stored in the gta3.img folder. IDE, IPL and COL files from DATA can be added to gta_vc.dat via IDE DATAMAPSatint.IDE IDE DATAMAPSatnbhotelint.IDE COLFILE 0 DATAM...
3d models of vegetation from the game TES Oblivion. Ripp almost all models. Based on this package, such modifications were created as: Behind Space of Realties - Cursed Memories , Project Oblivion Revivals and Project Oblivion Revivals - 2007 HQ (...
These are the Textures + Models from the Chicago map featured in Driver 2, they can be loaded in any 3D modelling program and are good for Total Conversions. This includes both Day & Night maps To load the full map in whichever modelling program you...
I post this unfinished chimera in resources for modmakers. Since there were some problems when coding the model, it was decided to lay it out in .3ds format so that you could, if necessary, convert a chimera to SA without bugs and other "abracadabra"...
This bus ripnul from the game Call of Cthulhu. I would be very grateful if someone converts it to GTA San Andreas as a replacement for glenshit. I think the bus will fit perfectly into the rural atmosphere of the game. Model in max 2009 format, textu...