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  • Textures from GTA 1 (Liberty City) in BMP format

Textures from GTA 1 (Liberty City) in BMP format

  • Textures from GTA 1 (Liberty City) in BMP format / Resources
  • Textures from GTA 1 (Liberty City) in BMP format / Resources
  • Textures from GTA 1 (Liberty City) in BMP format / Resources
  • Textures from GTA 1 (Liberty City) in BMP format / Resources
  • Textures from GTA 1 (Liberty City) in BMP format / Resources
Resources / Textures
Author:
DMA design (Rockstar Games) / Storozh
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Uploaded:
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Size:
1.33 Mb
Uploaded:
21 March 2020
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833
Total downloads: 833
Unique downloads: 547
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  • 1584814668_gta_textures_lc.zip
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Textures from GTA 1. If you are considering experimenting with the graphics of the first game in the series or just want to create your own version of porting GTA 1 to any of the GTA parts, these textures will be useful to you.

The setting of GTA 1 unfolds in 3 cities: Liberty City, Vice City, and San Andreas. This file contains textures from Liberty City. The textures are divided into two types: sprites and tiles. In the folder with sprites type textures, you will find the most essential textures (not all), while the folder with tiles type textures contains all textures.

Despite the small overall size of the archive, there are more than 1300 BMP textures that I had to extract one by one.

The file name and description have been translated. Show original (RU)Show translation (EN)
Текстуры из GTA 1 (Liberty City) в формате BMP

Текстуры из GTA 1. Если вы задумываете делать эксперименты с графикой первой игры в серии или просто хотите сделать свой вариант переноса GTA 1 в какую нибудь из частей GTA, то эти текстуры будут вам полезны.

Сеттинг GTA 1 разворачивается в 3-х городах: Liberty City, Vice City и San-Andreas. В этом файле текстуры от Liberty City. Текстуры делятся на два типа: sprites и tiles. В папке с текстурами типа sprites самые основные текстуры(не все), в папке с текстурами типа tiles все текстуры.

Несмотря на небольшой общий размер архива, здесь имеется более чем 1300 текстур в формате BMP, которые мне пришлось поштучно извлекать.

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