|Category:||Files for modmakers|
|Section:||Resources ⇒ Models|
|E-mail / website:||Go to the website|
|File size:||1.60 Mb|
|File replaces:||gta3.dir, gta3.img, int.col, ...|
|File uploaded by:||AnriTool|
Also, you can add your own screenshots
You can create your own file review or capture your gameplay with mods, upload it to YouTube and add it to the descriptionAdd a video
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The archive contains dff, txd, col, IDE, ipl and img files.
All models and textures are stored in the gta3.img folder.
IDE, IPL and COL files from DATA can be added to gta_vc.dat via
IDE DATA MAPS at int.IDE
IDE DATA MAPS at nbhotelint.IDE
COLFILE 0 DATA MAPS at nbhotelint.COL
COLFILE 0 DATA MAPS at int.COL
IPL DATA MAPS at wshint.IPL
IPL DATA MAPS at nbhotelint.IPL
There is an IMG file in which everything is stored as in the gta3.img folder. The fact is that in im you can add img files from which, just like from gta3.img, you will get objects and textures.
This is done by adding CDIMAGE lines / path to img archive / archive.img (Maybe this is done differently, I don’t remember)
There was an idea to create interiors for each of the houses of Tommy.
This is the third attempt and it is again a failure. But here I did everything more systematically and some of the materials can be used.
Also, all interior objects are listed in a separate IDE and COL file. it was meant that it could grow into a library for easy creation of interiors, where there would be separate objects of walls, floors, ceilings, interior objects, from which it would be easy to assemble your interior.
I don’t have any desire to do this anymore, but it’s a pity to just delete everything I did / ported from sa / remade from standard objects.
Like this file?
You can take some screenshots of your gameplay using modifications and upload them
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