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FlatOut Mod

  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
  • FlatOut Mod / GTA Vice City
+15
GTA Vice City / Mods / Global mods
Author:
Bryxanov1337
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Size:
691.54 Mb
Uploaded:
25 August 2025
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  • 25 August 2025
    fixed
    flatout-mod_1756129608_705969.zip
    Download (691.54 MB)

GTA VC: FlatOut Mod

The mod transfers all 19 locations and 16 cars from the game FlatOut to GTA VC. It was developed in 2021, then interest faded/personal problems began and the development of the mod stopped

What else is there:

  • Car spawner (press key 1)
  • Teleport by locations (keys from 2 to backspace + num0,1,2,3,7,8)
  • Derby mode (cheat "DER" to start). Unfortunately, there are no races at all
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Before the release, the mod was slightly tidied up: unnecessary files were removed, the latest model/texture fixes were collected in gta3.img, the radar was fixed, a teleport script was written, gta-vc.exe was changed (it uses its own folder for saving and the ability to select a skin was disabled, as this led to crashes), and other little things...

Mod is unstable!

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- It may not load the first time

- Does not work with reVC

- Does not work with some plugins/trainers

- Crashes when using euryopa/map editor, and in moo mapper the models are displayed incorrectly (because the GoldFish exporter was used)

- Sometimes crashes in derby mode

- Objects started to be "built" starting from id 300 replacing models from generic.ide (for mod makers: you need to shift the models id to 1000)

- Other problems/bugs

I don't mind if someone continues developing the mod, because I'm not sure that I'll return to it

Installation: Move files from the VC_FlatOut_Mod_Release folder to the clean game folder and confirm the replacement

Authors:

  • Bryxanov1337 — convert locations, cars, scripts, etc.
  • Anritool — player model adaptation, programs for working with ide/ipl

Authors of third-party mods:

  • BackfaceCulling_guard3 — guard3
  • d_no_rubbrish — DimZet
  • Vehicle Spawner — Zera
  • ColbufferLimit — ilufir
  • SilentPatch — Silent
  • ViceMips — DK22Pac
  • CLEO — Seemann, Alien, DK22Pac, ThirteenAG
  • WidescreenFix / Ultimate ASI Loader / Open Limit Adjuster — ThirteenAG
Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Allowed only with the author's attribution
Is it allowed to convert the file for use in other games?
Allowed only with the author's attribution
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Allowed only with the author's attribution
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
Comments 7
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