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  • Pizza Boy and Boxville Spawn Fix

Pizza Boy and Boxville Spawn Fix

  • Pizza Boy and Boxville Spawn Fix / GTA Vice City
  • Pizza Boy and Boxville Spawn Fix / GTA Vice City
GTA Vice City / Mods / Scripts
Author:
yazlow
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30 March 2023
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  • 30 March 2023
    ispravlenie-nepojavlenija-picca-bojj-i_1680190859_761354.zip
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From the beginning of the game a parked Boxville van was supposed to appear in the Docks, and after completing pizza delivery missions a parked Pizza Boy was supposed to start appearing at the mansion. Neither of them at the specified locations we found due to an error in the coordinate responsible for the height — Boxville and Pizza Boy were placed below the required and the game simply could not create them. The problem could be solved by editing the main.scm itself, but I can't get into the main.scm of each fan, besides, such changes will not work with old saves, so I decided to just put the same vehicles with the same conditions at the same locations.

The information about the error in the coordinate is not new at all, I wrote these scripts a few years ago and even then the information about Pizza Boy was available on one of the fan websites. I discovered Boxville simply by assuming that Pizza Boy may not have been the only case of a coordinate error — we all remember the time frame in which Vice City was made.

Features of the mod:

  • Vehicles appear at exactly the coordinates they were supposed to appear at;
  • Pizza Boy appears at the mansion without regard to ownership (as intended), but you can choose the second (more logical) option (option 2), and the scooter at the mansion will only start to appear when the mansion already belongs to you;
  • Instead of the 'cargenerator' a car creation tool is used, so that the transport does not remain in the save files and does not appear twice one on top of the other;
  • If you don't like that barely driving away/turning away from Boxville it immediately disappears — increase the despawn range of vehicles (offscreen) in the game with tools like MixSets;
  • The Boxville fix is very likely applicable to any storyline modification, Pizza Boy is for the original storyline;
  • The functionality of the scripts is tested on game versions 1.0 and 1.1.

Installation: move boxport.cs and pizza-boy-man.cs (select only one pizza-boy-man.cs) to the CLEO folder in your game folder (requires CLEO installed, of course).

P.S. If compatibility with old save files is not important to you, you have at least minimal experience with SCM scripting and you want to fix errors directly in main.scm — here are the lines that need to be fixed (round the z coordinate):

Show SpoilerHide Spoiler

014B: $1834 = init_car_generator #PIZZABOY -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -350.8 -534.9 11.4 angle 86.5

014B: $1878 = init_car_generator #BOXVILLE -1 -1 force_spawn 0 alarm 0 door_lock 0 min_delay 0 max_delay 10000 at -898.9971 -1462.046 10.94 angle 10.8204

That's it, enjoy the game!

Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
Is it allowed to use the developments, components, or assets presented in this file to create your own files?
Only after receiving the author's permission
Are there any developments from other people in this file for which the author has permissions, but which cannot be distributed without the consent of their authors?
No
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