Have you ever noticed the "randomness" of physics in GTA? You can script the car to jump on a certain ramp at certain coordinates, but it will fly a little "randomly" every time. To prevent this problem in SA, Rockstar* created ".rrr" files(in carrec.img), containing the recorded "paths" of the movement of cars. This made it possible to create like this.
Now it's possible to do it in Vice City, but not only with cars...
You are free to use, distribute and modify the files included in the archive.
Author: Shagg_E
Special thanks to:
DK- "Kernel" of the script (operations with binary files), support for xanser- Solving the problem of lags when moving spaceeinsteinkenking- Solving the problem of a broken wheel =SpitFire=- Help and support mfisto- Help
Patch GTA Vice City 1.0 by Cherbet Fixed "White Hotels" on Ocean Drive/Beach (Reason: mud texture used incorrectly) Difficulty: 10/10. Fixed .col files of the store in Little Havana and Robina Cofe (Reason: 1. It is not possible to get to the cloth...
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VAZ-2106 in realistic tuning, so familiar to us from the streets of cities... Tuning was done in 2006 to modify GTA Rus2fast2real (now "merged" into our GTA Russian Racing project) and in 2013 converted to Vice City for modification by KYSHTYM. De...
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The best ever Trainer for VC. This trainer makes you abandon all programs and other blades. Because it contains all the codes and Tricks Just run Trainer, select the required trick, and make sure you have kept its own button well, then run the game ...