New train movement algorithm
New train movement algorithm, version 5.
Mod features:
- The movement of trains is now carried out on both tracks, and on each track only in one direction
- Trains appear much more often, they do not appear suddenly and near the player
- On the map the trains are indicated by markers
- 19-car trains (requires SA Train Limiter 3 or corresponding script)
- If there are 15 cars in the train, the script will attach additional 4 cars to it (for train types 0-6)
- The mod includes models of railway traffic lights, which will be placed along the main route.
- Traffic lights will change depending on the position of the trains
- The mod also includes train route files (tracks), which are more accurate than standard ones.
Notes:
- The train stop at Depot station has been removed because
- To enter the locomotive, the player must press and hold the entry button (1-1.5 sec),
- until CJ reacts.
What's new in this version?
- A bug of incompatibility with story missions has been fixed
- Now the script does not turn off during missions (trains are created without markers,
- During railway missions, train movement stops)
- Removed 2dfx light from traffic light models
- There are 2 versions of the script
- algorithm5 - trains controlled by bots accelerate to 60 km/h
- algorithm5_100 - trains controlled by bots accelerate to 100 km/h
- The source code for ! has been added to the archive!
- The driver mission on the outer train uses the forward direction of the train rather than the reverse direction.
- Now on the map the compositions are not indicated by markers (this bothered me personally)
Category:
Section:
Author:
Den_spb, (подредактировал GTAshnik)
E-mail / website:
Unknown
File size:
220.50 Kb
File replaces:
Unknown
Uploaded:
Downloads:
9255
Download file
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novyjj-algoritm-dvizhenija-poezdov_1699062127_891999.zipDownload (0.22 MB)Password: libertycity
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