New train movement algorithm
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Den_spb, (подредактировал GTAshnik)
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4 November 2023novyjj-algoritm-dvizhenija-poezdov_1699062127_891999.zip
New train movement algorithm, version 5.
Mod features:
- The movement of trains is now carried out on both tracks, and on each track only in one direction
- Trains appear much more often, they do not appear suddenly and near the player
- On the map the trains are indicated by markers
- 19-car trains (requires SA Train Limiter 3 or corresponding script)
- If there are 15 cars in the train, the script will attach additional 4 cars to it (for train types 0-6)
- The mod includes models of railway traffic lights, which will be placed along the main route.
- Traffic lights will change depending on the position of the trains
- The mod also includes train route files (tracks), which are more accurate than standard ones.
Notes:
- The train stop at Depot station has been removed because
- To enter the locomotive, the player must press and hold the entry button (1-1.5 sec),
- until CJ reacts.
What's new in this version?
- A bug of incompatibility with story missions has been fixed
- Now the script does not turn off during missions (trains are created without markers,
- During railway missions, train movement stops)
- Removed 2dfx light from traffic light models
- There are 2 versions of the script
- algorithm5 - trains controlled by bots accelerate to 60 km/h
- algorithm5_100 - trains controlled by bots accelerate to 100 km/h
- The source code for ! has been added to the archive!
- The driver mission on the outer train uses the forward direction of the train rather than the reverse direction.
- Now on the map the compositions are not indicated by markers (this bothered me personally)
The file name and description have been translated. Show original
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(EN)
Новый алгоритм движения поездов
Новый алгоритм движения поездов, версия 5.
Возможности мода:
- Движение поездов теперь осуществляется по обоим путям, причем по каждому пути только в одну сторону
- Поезда появляются намного чаще, они не возникают внезапно и вблизи игрока
- На карте составы обозначены маркерами
- 19-вагонные поезда (нужна программа SA Train Limiter 3 или соответствующий скрипт)
- При наличии 15 вагонов в составе скрипт прицепит к нему дополнительные 4 вагона (для типов поездов 0-6)
- В мод включены модели железнодорожных светофоров, которые будут расставлены вдоль основной трассы.
- Сигналы светофоров будут меняться в зависимости от положения поездов
- В комплект мода также входят файлы маршрутов поездов (tracks), являющиеся более точными, чем стандартные.
Примечания:
- Остановка поезда на ст.Депо убрана, т.к. там небольшое расстояние между станциями.
- Для входа игрока в локомотив следует нажать и удерживать кнопку входа (1-1.5 сек),
- пока CJ не отреагирует.
Что нового в этой версии?
- Профиксен баг несовместимости с сюжетными миссиями
- Теперь скрипт не отключается во время миссий (поезда создаются без маркеров,
- Во время ж д миссий движение поездов прекращается)
- Убран 2dfx свет у моделей светофоров
- В наличии 2 версии скрипта
- algorithm5 — поезда, управляемые ботами, разгоняются до 60 км/ч
- algorithm5_100 — поезда, управляемые ботами, разгоняются до 100 км/ч
- В архив добавлен исходник кода
- В миссии машиниста на внешнем поезде используется прямое направление движения поезда, а не обратное.
- Теперь на карте составы не обозначаются маркерами (Мне лично это мешало)
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