New train movement algorithm
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Den_spb, (подредактировал GTAshnik)
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novyjj-algoritm-dvizhenija-poezdov_1699062127_891999.zipDownload (0.22 MB)Password for the archive: libertycity
New train movement algorithm, version 5.
Mod features:
- The movement of trains is now carried out on both tracks, and on each track only in one direction
- Trains appear much more often, they do not appear suddenly and near the player
- On the map the trains are indicated by markers
- 19-car trains (requires SA Train Limiter 3 or corresponding script)
- If there are 15 cars in the train, the script will attach additional 4 cars to it (for train types 0-6)
- The mod includes models of railway traffic lights, which will be placed along the main route.
- Traffic lights will change depending on the position of the trains
- The mod also includes train route files (tracks), which are more accurate than standard ones.
Notes:
- The train stop at Depot station has been removed because
- To enter the locomotive, the player must press and hold the entry button (1-1.5 sec),
- until CJ reacts.
What's new in this version?
- A bug of incompatibility with story missions has been fixed
- Now the script does not turn off during missions (trains are created without markers,
- During railway missions, train movement stops)
- Removed 2dfx light from traffic light models
- There are 2 versions of the script
- algorithm5 - trains controlled by bots accelerate to 60 km/h
- algorithm5_100 - trains controlled by bots accelerate to 100 km/h
- The source code for ! has been added to the archive!
- The driver mission on the outer train uses the forward direction of the train rather than the reverse direction.
- Now on the map the compositions are not indicated by markers (this bothered me personally)
The file name and description have been translated. Show original
(RU)Show translation
(EN)
Новый алгоритм движения поездов
Новый алгоритм движения поездов, версия 5.
Возможности мода:
- Движение поездов теперь осуществляется по обоим путям, причем по каждому пути только в одну сторону
- Поезда появляются намного чаще, они не возникают внезапно и вблизи игрока
- На карте составы обозначены маркерами
- 19-вагонные поезда (нужна программа SA Train Limiter 3 или соответствующий скрипт)
- При наличии 15 вагонов в составе скрипт прицепит к нему дополнительные 4 вагона (для типов поездов 0-6)
- В мод включены модели железнодорожных светофоров, которые будут расставлены вдоль основной трассы.
- Сигналы светофоров будут меняться в зависимости от положения поездов
- В комплект мода также входят файлы маршрутов поездов (tracks), являющиеся более точными, чем стандартные.
Примечания:
- Остановка поезда на ст.Депо убрана, т.к. там небольшое расстояние между станциями.
- Для входа игрока в локомотив следует нажать и удерживать кнопку входа (1-1.5 сек),
- пока CJ не отреагирует.
Что нового в этой версии?
- Профиксен баг несовместимости с сюжетными миссиями
- Теперь скрипт не отключается во время миссий (поезда создаются без маркеров,
- Во время ж д миссий движение поездов прекращается)
- Убран 2dfx свет у моделей светофоров
- В наличии 2 версии скрипта
- algorithm5 — поезда, управляемые ботами, разгоняются до 60 км/ч
- algorithm5_100 — поезда, управляемые ботами, разгоняются до 100 км/ч
- В архив добавлен исходник кода
- В миссии машиниста на внешнем поезде используется прямое направление движения поезда, а не обратное.
- Теперь на карте составы не обозначаются маркерами (Мне лично это мешало)
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