SkyGfx 3.0a
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5 December 20231474870872_skygfx_sa_3.zipPassword for the archive: libertycity
SkyGfx brings console-accurate graphics back to PC.
Changes to 3.0a:
- Fixed missing parts of the car when viewed from afar.
- Fixed a bug where the screen goes completely white.
- Fixed a bug where car windows would have reflections even if they were removed.
- The ini file has been completely rewritten.
Installation, requirements, notes:
- Use compact or HOODLUM EXE
- Needed ASI Loader
- Place skygfx.asi and INI files in the game folder
- SkyGfx will load skygfx1-9.ini, if they cannot be found, the plugin will drop to skygfx.ini (F10 switches between them by default, but see INI settings)
- If you want to use the trial mobile colorcycle, put colorcycle.dat in the data folder
- You must use SilentPatch
- When using dual pass rendering in SilentPatch, turn it off (TwoPassRendering=0) if you use dualPassWorld=1 in SkyGfx (i.e. DO NOT enable dual pass in both plugins).
- The plugin can be configured via an INI file. There is also a description of many settings
- Since not all PC transport works great with PS2 reflections (too strong), it is recommended to use PS2 transport on PC
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SkyGfx 3.0a
SkyGfx возвращает точную консольную атмосферу графики на ПК.
Изменения к 3.0а:
- Исправлено отсутствие некоторых частей автомобиля, если смотреть издалека.
- Исправлена ошибка, когда экран становится полностью белым.
- Исправлена ошибка, когда окна автомобиля имели отражения, даже если они убраны.
- Полностью переписан ini файл.
Установка, требования, примечания:
- Используйте compact или HOODLUM EXE
- Необходим ASI Loader
- Поместите skygfx.asi и INI-файлы в папку с игрой
- SkyGfx загрузит skygfx1-9.ini, если они не могут быть найдены, плагин скинет на skygfx.ini (F10 переключает между ними по умолчанию, но см. INI-настройки)
- Если вы хотите использовать пробный мобильный colorcycle, поместите colorcycle.dat в папку data
- Вы должны использовать SilentPatch
- При использовании двухпроходного рендеринга в SilentPatch'е, выключите его (TwoPassRendering=0), если используете dualPassWorld=1 в SkyGfx (т. е. НЕ включайте двойной проход в обеих плагинах). Вы также можете выключить NVC-шейдер Silent'а путем NVCShader=0, SkyGfx имеет (улучшенную) замену
- Плагин можно настроить через INI-файл. Там же присутствует и описание многих настроек
- Поскольку не весь ПК-транспорт работает отлично с PS2-отражениями (слишком сильные), рекомендуется использовать PS2-транспорт на ПК
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