Silent Patch SA 1.1 Build 27
GTA SA is a great game, but it has some problems. This little plugin solves a few of them.
It focuses mainly on fixing bugs that are present on PC but not on the PS2 version of the game.
Supported game versions
* GTA SA 1.0 (all versions)
* GTA SA 3.0 (old Steam version)
* GTA SA - newsteam r2 (patch from December 9; partial support)
It focuses mainly on fixing bugs that are present on PC but not on the PS2 version of the game.
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TwoPassRendering - Enables experimental two-pass rendering for objects with alpha. It will significantly improve the way alpha is applied and solve most of the so-called "alpha bugs". HOWEVER, it can introduce a few other bugs AND have a negative impact on performance. Setting this option to 1 will enable Silent's double pass, solving vegetation blending issues but causing more rendering bugs. Setting this option to 2 will enable aap's (The Hero) double pass, meant to emulate PS2's way of accessing transparent pixels (has less bugs, but doesn't completely solve vegetation problems)
EnableScriptFixes - Enables SCM related fixes. Also fixes an issue in Mountain Cloud Boys where the player is frozen at the start of the
NVCShader - Enables Night Vertex Colors based on the shader. Turns off automatically for SA-MP'a
SkipIntroSplashes - to skip the EAX/NVIDIA splash screens to start the game directly from the intros, just like in the Steam version. NOTE: Has no effect when used with Steam EXE
SmallSteamTexts - Changes the size of subtitles and radio station names to match the Steam version. Setting this to 1 when using 1.0/1.01 makes texts as large as 3.0, while setting this to 0 when using 3.0 makes texts as large as 1.0/1.01
ColoredZoneNames - Re-enables a buggy feature where the names of territories occupied by a gang are displayed with colors from that gang. Setting this to 0 will disable the coloring from being displayed in all cases, even when it was displayed in a clean game
SunSizeHack - This setting slightly increases the size of the sun.
[RotorFixExceptions] - put model IDs (one ID per line) to exclude them from using blurry rotors. So mods that don't have these rotors properly made can still be used without bugs. We exclude Maverick by default as its textures are corrupted
EnableScriptFixes - Enables SCM related fixes. Also fixes an issue in Mountain Cloud Boys where the player is frozen at the start of the
NVCShader - Enables Night Vertex Colors based on the shader. Turns off automatically for SA-MP'a
SkipIntroSplashes - to skip the EAX/NVIDIA splash screens to start the game directly from the intros, just like in the Steam version. NOTE: Has no effect when used with Steam EXE
SmallSteamTexts - Changes the size of subtitles and radio station names to match the Steam version. Setting this to 1 when using 1.0/1.01 makes texts as large as 3.0, while setting this to 0 when using 3.0 makes texts as large as 1.0/1.01
ColoredZoneNames - Re-enables a buggy feature where the names of territories occupied by a gang are displayed with colors from that gang. Setting this to 0 will disable the coloring from being displayed in all cases, even when it was displayed in a clean game
SunSizeHack - This setting slightly increases the size of the sun.
[RotorFixExceptions] - put model IDs (one ID per line) to exclude them from using blurry rotors. So mods that don't have these rotors properly made can still be used without bugs. We exclude Maverick by default as its textures are corrupted
Supported game versions
* GTA SA 1.0 (all versions)
* GTA SA 3.0 (old Steam version)
* GTA SA - newsteam r2 (patch from December 9; partial support)
Category:
Section:
Author:
Silent
E-mail / website:
Unknown
File size:
125.00 Kb
File replaces:
Unknown
Uploaded:
Downloads:
3615
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