SkyGfx SA 2.9a
SkyGfx exactly brings console post-processing of PS2 graphics to the PC version of San Andreas.
It was fixed in version 2.9a:
- fixed rendering of PS2 DN instances (grass, trees and other objects in the frame that have the same textures and models)
- implemented specular lighting based on bump reflection on vehicles
- a bug in which cars turned yellow
- added real reflections from LCS/VCS
Installation, requirements, notes:
- Use compact or Hoodlum EXE
- Use ASI Loader and put skygfx.asi in the same directory
- SkyGfx will load skygfx1-9.ini, if they are not found, then skygfx.ini will be used (F10 (default) switches them one by one, check in ini settings)
- If you want to try mobile colorcycle, put colorcycle.dat in the data directory
- Must be installed SilentPatch
- In SilentPatch, set TwoPassRendering = 0 if you are using dualPassWorld = 1 in SkyGfx (i.e. DO NOT enable dual pass in both plugins).
- If you don't use SilentPatch, use PS2 timecyc.dat or any timecycp.dat
- Most of the necessary parameters are described in skygfx.ini
- Since PC version vehicles are not so well compatible with PS2 reflections (reflections are too strong), you can use PS2 machines for PC
- To get a big PS2 sun, use seabed.ipl from PS2 (reduces draw distance)
fast and easy
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skygfx-sa-2-9a_1700884628_777864.zipDownload (0.11 MB)Password: libertycity
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skygfx.rockstarvision.comDownloadPassword: libertycity