SkyGfx SA 2.9a
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25 November 2023skygfx-sa-2-9a_1700884628_777864.zipPassword for the archive: libertycity
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skygfx.rockstarvision.comDownloadPassword for the archive: libertycity
SkyGfx exactly brings console post-processing of PS2 graphics to the PC version of San Andreas.
It was fixed in version 2.9a:
- fixed rendering of PS2 DN instances (grass, trees and other objects in the frame that have the same textures and models)
- implemented specular lighting based on bump reflection on vehicles
- a bug in which cars turned yellow
- added real reflections from LCS/VCS
Installation, requirements, notes:
- Use compact or Hoodlum EXE
- Use ASI Loader and put skygfx.asi in the same directory
- SkyGfx will load skygfx1-9.ini, if they are not found, then skygfx.ini will be used (F10 (default) switches them one by one, check in ini settings)
- If you want to try mobile colorcycle, put colorcycle.dat in the data directory
- Must be installed SilentPatch
- In SilentPatch, set TwoPassRendering = 0 if you are using dualPassWorld = 1 in SkyGfx (i.e. DO NOT enable dual pass in both plugins).
- If you don't use SilentPatch, use PS2 timecyc.dat or any timecycp.dat
- Most of the necessary parameters are described in skygfx.ini
- Since PC version vehicles are not so well compatible with PS2 reflections (reflections are too strong), you can use PS2 machines for PC
- To get a big PS2 sun, use seabed.ipl from PS2 (reduces draw distance)
SkyGfx в точности переносит консольный постпроцессинг графики PS2 на ПК версию San Andreas.
Было исправлено в версии 2.9a:
- исправлен рендеринг PS2 DN-инстансов(трава, деревья и прочие обьекты в кадре, имеющие одинаковые текстуры и модели)
- реализовано specular-освещение на основе bump-отражения на транспортных средствах
- баг, при котором автомобили становились желтыми
- добавлены реальные отражения из LCS/VCS
Установка, требования, примечания:
- Используйте компактный или Hoodlum EXE
- Используйте ASI Loader и поместите skygfx.asi в тот же каталог
- SkyGfx загрузит skygfx1-9.ini, если они не будут найдены, то будет использоваться skygfx.ini (F10 (по умолчанию) переключает их по очереди, проверьте в ini настройках)
- Если вы хотите попробовать мобильный colorcycle, поместите colorcycle.dat в каталог data
- Должен быть установлен SilentPatch
- В SilentPatch установите TwoPassRendering = 0, если вы используете dualPassWorld = 1 в SkyGfx (т.е. НЕ включайте двойной проход в обоих плагинах). Вы также можете отключить ночной вершинный шейдер цвета Silent'a с помощью NVCShader = 0, SkyGfx делает это лучше.
- Если вы не используете SilentPatch, используйте PS2 timecyc.dat или любой timecycp.dat
- Большинство необходимых параметров описано в skygfx.ini
- Так как транспортные средства ПК версии не так хорошо совместимы с PS2 отражениями (отражения слишком сильные), вы можете использовать PS2 машины для PC
- Для того, чтобы получить большое PS2 солнце, используйте seabed.ipl от PS2 (уменьшает дальность прорисовки)
Recommended files
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