Rockport City build 0.004
An attempt to make the NFS Most Wanted map open on the GTA San Andreas engine.
It was planned to update the project more, but as it is, I post it for those who follow the project. It is logical to do monthly updates so that you do not think that the horses have moved the project. The plans were to make 3 new quarters, place a bunch of objects on the existing terrain, but I was able to master only 1 in a month and placed not so many objects. Arranged objects, only those that are adjacent to the new area and to the Point Camdema lighthouse. It is technically difficult to arrange standard objects in accordance with the original game. The rotation coordinates are reset to 0 with minimal X and Y rotation, so I didn't put fenders on the bridge. Judging by the original game, there is an abundance of vegetation in the game, which I placed in good faith, not like the EA developers did, where the vegetation is a fake background.
Made a color correction, now the objects are not dark, which took enough time. I made myself new intermediate textures between the road and the grass, from the available Carbon and Most Wanted.
Tried to make a new major version of Behind Space of Realities for the project, but nothing came out due to the lack of branch textures. When using base textures from the NFS MW - NFS Undercover, the vegetation looked miserable with mipmapping. Spit on this matter. Found, however, in NFS Rivals branch textures and based on the BSOR models of version C-AD-5 made DLC: NFS Rivals Greenery 1. The screenshots show that Behind Space Of Realities: American Dream (C-AD-5) with DLC: NFS Rivals Greenery 1 .
Build 0.004
- Alignment of colors, textures are now brighter.
- Added a small part of the coast and a new quarter.
- Changed some terrain models.
- Changed ID of used vegetation in IPL, forest plantation now looks better.
- Used textures from NFS Carbon for asphalt paved. Couldn't use from NFS World because I don't have them.
- Standard props objects are partially placed on the map.
- A special DLC for the Behind Space of Realities vegetation modification series was made for the project, called NFS Rivals Greenery 1. It is located in BSOR DLC Packages vol. #1 (updated 03/29/2016), installed on top of the main versions of Behind Space of Realities.
Answers to questions:
- It doesn't make sense to do a volumetric Radio city prelight (a method for creating a prelight in 3ds max), because there is little location done.
- For the above reason, there is no point now to make paths for pedestrians and vehicles, and adjust the brightness of the collision.
- Slow project implementation process due to its complexity.
- Your own mini-map will appear someday.
- Due to the use of texture mipmapping, the Map Editor karashit.
The mod is installed on the cleared game from the map. The standard vegetation from San Andreas is used and the installation of vegetation mods is supported.
It was planned to update the project more, but as it is, I post it for those who follow the project. It is logical to do monthly updates so that you do not think that the horses have moved the project. The plans were to make 3 new quarters, place a bunch of objects on the existing terrain, but I was able to master only 1 in a month and placed not so many objects. Arranged objects, only those that are adjacent to the new area and to the Point Camdema lighthouse. It is technically difficult to arrange standard objects in accordance with the original game. The rotation coordinates are reset to 0 with minimal X and Y rotation, so I didn't put fenders on the bridge. Judging by the original game, there is an abundance of vegetation in the game, which I placed in good faith, not like the EA developers did, where the vegetation is a fake background.
Made a color correction, now the objects are not dark, which took enough time. I made myself new intermediate textures between the road and the grass, from the available Carbon and Most Wanted.
Tried to make a new major version of Behind Space of Realities for the project, but nothing came out due to the lack of branch textures. When using base textures from the NFS MW - NFS Undercover, the vegetation looked miserable with mipmapping. Spit on this matter. Found, however, in NFS Rivals branch textures and based on the BSOR models of version C-AD-5 made DLC: NFS Rivals Greenery 1. The screenshots show that Behind Space Of Realities: American Dream (C-AD-5) with DLC: NFS Rivals Greenery 1 .
Build 0.004
- Alignment of colors, textures are now brighter.
- Added a small part of the coast and a new quarter.
- Changed some terrain models.
- Changed ID of used vegetation in IPL, forest plantation now looks better.
- Used textures from NFS Carbon for asphalt paved. Couldn't use from NFS World because I don't have them.
- Standard props objects are partially placed on the map.
- A special DLC for the Behind Space of Realities vegetation modification series was made for the project, called NFS Rivals Greenery 1. It is located in BSOR DLC Packages vol. #1 (updated 03/29/2016), installed on top of the main versions of Behind Space of Realities.
Answers to questions:
- It doesn't make sense to do a volumetric Radio city prelight (a method for creating a prelight in 3ds max), because there is little location done.
- For the above reason, there is no point now to make paths for pedestrians and vehicles, and adjust the brightness of the collision.
- Slow project implementation process due to its complexity.
- Your own mini-map will appear someday.
- Due to the use of texture mipmapping, the Map Editor karashit.
The mod is installed on the cleared game from the map. The standard vegetation from San Andreas is used and the installation of vegetation mods is supported.
Category:
Section:
Author:
YourCreatedHell
E-mail / website:
File size:
11.70 Mb
File replaces:
Uploaded:
Downloads:
4738
Download file
Download From Telegram
fast and easy
fast and easy
-
1470774819_93989.zipDownload (15.76 MB)Password: libertycity
-
dfiles.euDownloadPassword: libertycity
Recommended files
28 November 2015
GTA San Andreas
New Interior for SFPD for GTA San Andreas
New Interior for SFPD for GTA San Andreas. A mod that replaces the textures of the SFPD interior in San Andreas with better and more beautiful textures. Performance with SAMP 100%. If the mod gains a good enough reputation, then I will also repla...
16 November 2024
GTA San Andreas
Manual DriveBy Refixed
This mod allows free aiming and shooting from inside cars. It is based on the latest version of Manual Driveby Remake from Mixmods (last updated on 07/03/2022) and includes bug fixes, performance improvements, and new features. Update v.24.11....
7 September 2024
GTA San Andreas
GTA SA: Flame's Story
Flame's Story — a hardcore story mod with 100 hours of gameplay, where you'll be in the shoes of a man who's always out of money, many debts, but a great appetite for food! The main character's life tragically changes after he crashes into a police ...
17 November 2024
GTA San Andreas
Busy Pedestrians: Peds Events Project
This modification is a combination of a large number of my modifications related to people, enlivening the world around us and adding huge variety to the game. The modifications are combined into one common ifp file, but each is located in a separat...
19 October 2024
GTA San Andreas
Gasoline Mod v2.3
The mod adds fuel for cars and bikes. Despite the fact that there were many similar mods, I decided to make this mod using modern Cleo features, also making the settings more flexible for users, and overall the mod has higher stability. You can repl...
21 November 2024
GTA San Andreas
Weapon Details
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun...
24 December 2011
GTA San Andreas
New Interior of CJs House
New interior for the main character's house. This mod will replace absolutely all standard house textures.
6 November 2013
GTA San Andreas
New interior and prostitute in CJ's house
Pretty interesting mod. Replaces the interior in CJ's house and adds a sleeping prostitute to his bed in the house. Added to the CLEO category, although it will also work with New textures. On the site did not notice such a mod. I will try not to pos...
14 April 2011
GTA San Andreas
Interior: Ryder's House
This small script mod continues the theme of opening access to previously closed interiors. Now Carl will be able to enter the house of Ryder, one of the key characters in the game. The house is quite detailed and spacious (it seems that the devel...
15 May 2013
GTA San Andreas
New Interior in SA v 1.0
Description: Interior change in CJ's house on Groove Street (modification new_home_cj_on_groove2) Changed the interior and exterior of the Djefferson Otel and the bar in Ganton Changed the interiors and exteriors of save houses (changes were made to ...
12 September 2024
GTA San Andreas
Reload Mod (Fixed)
CLEO mod that allows to reload your weapons with the R button or some gamepad button (customizable). This version should be the best version you'll find anywhere — all known bugs are fixed, the mod works perfectly. Read the differences from other v...
17 April 2011
GTA San Andreas
Interior: OG Loc House
The mod, which continues the theme of opening interiors, allows you to enter the house of Jeffrey "OG Loc" Cross, the infamous rapper. The house is small, you don’t go far there, but you can always grab a can of paint there if yours is over. It ...
23 October 2024
GTA San Andreas
Void Weapon Wheel
A simple and convenient weapon wheel that does not stand out from the general style of the game. Features: Works both on the key and using the mouse wheel; Compatible with gamepads (needs GInput); Compatible with SAMP; Compatible with lo...
24 December 2010
GTA San Andreas
A new kind of skyscraper
A new type of skyscraper, replaces the old textures with new, more beautiful ones.
22 September 2024
GTA San Andreas
DrIVe Mod
This mod is a combination of my 4 previous mods, namely: Stealing a car like in GTA 4 Stop animation like in GTA4 Starting the engine like in GTA4 Steering wheel Now they are united by one common ifp file, but you can remove the ...
Comments 11