Object Spawner v1.1
This script adds a spawner of any objects to the game.
What's new in version 1.1
- Added the function of autosaving objects to the "SavedObjects.ini" file (the file is located in the CLEO folder, if you do not want to save objects, then remove this file)
- Ability to save up to 30 objects in the game. (If you want to save more than 30 objects, then read the description below)
- Each object is saved when pressing the Y key.
- Added the function of loading the objects saved in the "SavedObjects.ini" file into the game by pressing the F6 key.
- Added slow object movement speed when pressing key 1 (not with Numlock).
What's changed in version 1.1
- Changed object control, now the object moves relative to the direction of the camera (forward, backward, sideways), which makes control much more convenient.
To activate the spawner, press the F4 key.
Enter the object model ID using the 0-9 keys (not with Numlock). Attention!
If you made a mistake with entering the ID, then press Backspace to erase the last digit.
Press Space to confirm the object's model ID and spawn the object into the game.
Object control:
Mouse - Examine object
WASD - Moving an object along the X Y axes (Forward, Back, Sideways)
Space/Shift - Move the object along the Z axis
Q/E - Rotate object Left/Right
N - Delete object
Y - Save the object (If there is a "SavedObjects.ini" file in the CLEO folder, then the object's data is saved to this file)
-/+ (not with Numlock) - Zoom in/Out
1 - Set slow object movement speed
2 - Set the normal movement speed of the object (The default is when the object spawns)
To load a spawn of saved objects into the game, press the F6 key.
How to save more than 30 objects in the game:
First, spawn 30 objects in the game and save them. Next, minimize the game and copy the "SavedObjects.ini" file to any folder (for example, to the desktop). Create a new clean "SavedObjects.ini" file (or delete the contents of the "SavedObjects.ini" file in the CLEO folder
Keep spawning more than 30 objects in the game and save them to a new "SavedObjects.ini" file. And so on, repeat the operation if you need to save objects 60, 90, etc.
How to load (spawn) more than 30 objects in the game:
Load a game save so that the objects in the game are deleted. Next, press the F6 key to load and spawn all 30 objects into the game from the "SavedObjects.ini" file. Make a backup of the "SavedObjects.ini" file, copy another "SavedObjects.ini" file to the CLEO folder,
replacing the old one. Press the F6 key to load and spawn other objects in the game. And so on, repeat the operation if you need to load and spawn objects 60, 90, etc.
More info:
In the "SavedObjects.ini" file there is an ACCESS parameter, it gives permission to load the object spawn from the file. If set to 0, then when you press the F6 key, nothing will happen and the objects will not spawn. If 1 - then all saved objects will be spawned.
Therefore, if you do not spawn objects when you press the F6 key, then in the "SavedObjects.ini" file, change the ACCESS parameter from 0 to 1.
This script was created as a simplified way to add new or standard objects to the game, without using the Map Editor program for this.
Installation: Files OS.CS and SavedObjects.ini throw into the CLEO folder.
The script was tested on the CLEO v4.3 library
I wish you good luck in the game!
What's new in version 1.1
- Added the function of autosaving objects to the "SavedObjects.ini" file (the file is located in the CLEO folder, if you do not want to save objects, then remove this file)
- Ability to save up to 30 objects in the game. (If you want to save more than 30 objects, then read the description below)
- Each object is saved when pressing the Y key.
- Added the function of loading the objects saved in the "SavedObjects.ini" file into the game by pressing the F6 key.
- Added slow object movement speed when pressing key 1 (not with Numlock).
What's changed in version 1.1
- Changed object control, now the object moves relative to the direction of the camera (forward, backward, sideways), which makes control much more convenient.
To activate the spawner, press the F4 key.
Enter the object model ID using the 0-9 keys (not with Numlock). Attention!
If you made a mistake with entering the ID, then press Backspace to erase the last digit.
Press Space to confirm the object's model ID and spawn the object into the game.
Object control:
Mouse - Examine object
WASD - Moving an object along the X Y axes (Forward, Back, Sideways)
Space/Shift - Move the object along the Z axis
Q/E - Rotate object Left/Right
N - Delete object
Y - Save the object (If there is a "SavedObjects.ini" file in the CLEO folder, then the object's data is saved to this file)
-/+ (not with Numlock) - Zoom in/Out
1 - Set slow object movement speed
2 - Set the normal movement speed of the object (The default is when the object spawns)
To load a spawn of saved objects into the game, press the F6 key.
How to save more than 30 objects in the game:
First, spawn 30 objects in the game and save them. Next, minimize the game and copy the "SavedObjects.ini" file to any folder (for example, to the desktop). Create a new clean "SavedObjects.ini" file (or delete the contents of the "SavedObjects.ini" file in the CLEO folder
Keep spawning more than 30 objects in the game and save them to a new "SavedObjects.ini" file. And so on, repeat the operation if you need to save objects 60, 90, etc.
How to load (spawn) more than 30 objects in the game:
Load a game save so that the objects in the game are deleted. Next, press the F6 key to load and spawn all 30 objects into the game from the "SavedObjects.ini" file. Make a backup of the "SavedObjects.ini" file, copy another "SavedObjects.ini" file to the CLEO folder,
replacing the old one. Press the F6 key to load and spawn other objects in the game. And so on, repeat the operation if you need to load and spawn objects 60, 90, etc.
More info:
In the "SavedObjects.ini" file there is an ACCESS parameter, it gives permission to load the object spawn from the file. If set to 0, then when you press the F6 key, nothing will happen and the objects will not spawn. If 1 - then all saved objects will be spawned.
Therefore, if you do not spawn objects when you press the F6 key, then in the "SavedObjects.ini" file, change the ACCESS parameter from 0 to 1.
This script was created as a simplified way to add new or standard objects to the game, without using the Map Editor program for this.
Installation: Files OS.CS and SavedObjects.ini throw into the CLEO folder.
The script was tested on the CLEO v4.3 library
I wish you good luck in the game!
Category:
Section:
Author:
Chel555
E-mail / website:
Unknown
File size:
12.65 Kb
File replaces:
Unknown
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Downloads:
7573
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