This mod will allow you to add 5 new weapons of any type to the game.
Now you don’t need to edit weapons several times in 3ds Max.
In order for the weapon to fit well in the hand, it is enough to change the coordinates of the weapon relative to the player.
Using the script:
To activate the mod, enter "WP", a table will open from which you need to select a weapon model. Then, you need to choose a more suitable type of weapon for this model. After selecting the type, CJ will have the selected weapon model in his hands. To make the weapon disappear, press "Delete (Del)". After this, you can configure the weapon that was selected (if the weapon was not good in your hands), or exit the menu (if the weapon was good in your hands). If you select weapon customization, you will be able to change the coordinates of the weapon. The coordinates change relative to the CJ, along the X, Y, Z axes, both in positive and negative directions.
Other models can be loaded in the same way as standard weapons (with any img file editor into the "gta3.img" file).
If you downloaded a new weapon, then simply rename the dff and txd files, the file names should be like this:
weap1.dff and weap1.txd (for 1 weapon);
weap2.dff and weap2.txd (for 2nd weapon);
weap3.dff and weap3.txd (for 3rd weapon);
weap4.dff and weap4.txd (for 4th weapon);
weap5.dff and weap5.txd (for 5th weapon).
Note: the mod requires the ! library! CLEO 4.
Posting this mod on other sites or using it in your own mods is possible only with the permission of the author.