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  • Road King (FlatOut 2) by Arlan300898

Road King (FlatOut 2) by Arlan300898

  • Road King (FlatOut 2) by Arlan300898 / GTA San Andreas
  • Road King (FlatOut 2) by Arlan300898 / GTA San Andreas
  • Road King (FlatOut 2) by Arlan300898 / GTA San Andreas
  • Road King (FlatOut 2) by Arlan300898 / GTA San Andreas
  • Road King (FlatOut 2) by Arlan300898 / GTA San Andreas
GTA San Andreas / Vehicles / Other cars
Author:
Arlan300898
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768.00 Kb
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Files with known extensions that were found in the archive.
elegy.dff, elegy.txd, handling.cfg, vehicles.ide
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Uploaded:
2 July 2014
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Total downloads: 1293
Unique downloads: 166
9.4 / 10
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Originally, it was planned that this car would be released in two versions - with the original texture and without it. The idea was that if the car lacked the game texture, it would look like an ordinary city muscle car. However, a friendly guy (thanks to him) advised me against this, as the concept would look rather poor. In that case, the textures for the turn signals, door handles, etc., would be missing. Therefore, it was decided to keep the original vinyl and make it color-changing. This way, we avoided the need to rip additional vinyls from FlatOut2. So -

+ Custom collision.

+ Custom shadow without spots on the body (using alexey's method)

+ The model is fully destructible, including windows.

+ HQ wheel models were borrowed from an internet-found Aston Martin model, as the original wheels with their terrible alpha were unusable.

+ Working texture for burning headlights (standard, but looks great).

+ Custom chassis_vlo.

+ Handling.cfg settings

+ Adequate fit and size of the model.

The model belongs to "Bugbear Entertainment"

Thanks: MIALT18 - for help and moral support.

This is my first work with transport, please forgive me

The file name and description have been translated. Show original (RU)Show translation (EN)
Road King (FlatOut 2) by Arlan300898

Изначально предполагалось что данное авто будет выкладываться в двух вариантах - с оригинальной текстурой, и, без нее. Фишка заключалась в том, что если бы автомобиль был без игровой текстуры, он бы выглядел как обычный городской мускул-кар. Но, один дружелюбный товарищ (спасибо ему) посоветовал мне этого не делать, так-как в действительности задумка выглядит мягко говоря, не очень. В таком случае бы отсутствовала текструра поворотников, дверных ручек и т.д. Поэтому было принято решение оставить оригинальный винил, и сделать его перекрашивающимся. Благодаря этому удалось избежать необходимости рипать дополнительные винилы из FlatOut2. Итак -

+ Своя коллизия.

+ Своя тень без пятен на кузове (по методу alexey-я)

+ Модель полностью повреждаемая, включая стекла.

+ HQ модели колес были позаимствованы у найденной в интернете модели aston martin, так-как оригинальные колеса с их гавенной альфой никуда не шли.

+ Рабочая текстура горящих фар (стандартная, но смотрится отлично).

+ Cвой chassis_vlo.

+ Настройки handling.cfg

+ Адекватная посадка и размер модели.

Модель принадлежит "Bugbear Entertainment"

Благодарности: MIALT18 - за помощь и моральную поддержку.

Моя первая работа с транстпортом, не обессудьте

Comments 14
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