WTD2TXD
WTD2TXD, - Converter of GTA IV and Max Payne 3 PC texture archives to GTA SA PC version archive format. You can convert already created WTD archives from GTAIV and Max Payne 3 archives, or create new ones using special programs (for example, OpenIV). Note that you have much more opportunities when creating a texture archive in the same OpenIV than in the same TXD Workshop.
Building
Place the .exe file in the .wtd archives folder and run it. The code will scan all files in a folder as well as files in subfolders. The generated .txd files will have the same names as the corresponding .wtd files.
Log file
After building, a log file will be created. This file will show you which textures have been renamed (due to texture name size limitation in RenderWare) as well as the textures that have been skipped (if the skip feature is enabled).
Settings
There is an ini file where you can set some options.
"Target"
Game version. Only GTASA is supported.
Filtering
FilterMode is the mode for textures without mipmaps. Available values:
rwFILTERLINEAR
FilterMipMode is the mode for mipmapped textures. Available values:
You can learn more about these parameters in the RenderWare Graphics documentation.
Anisotropic filtering
Anisotropic filtering is a technique for improving the image quality of textures on surfaces that are highly tilted relative to the camera [Wikipedia].
The value you should set is the maximum AF level. You can check the maximum value supported on your system with this CLEO script:
Texture address
Addressing modes determine the method used to locate a particular texture texel from texture coordinates. Values are adjusted along two axes - horizontal (u) and vertical (v).
Available values:
You can learn more about these parameters in the RenderWare Graphics documentation.
Skip options
When building, you can skip the normal and specular maps (if, for example, you are converting WTD directly from GTA IV/Max Payne 3. See the options in the SKIPPING OPTIONS section in the ini file.
TXD Workshop
TXD Workshop is an outdated program and has a lot of bugs. It doesn't "know" how to properly recognize texture formats such as DXT5, A8R8G8B8 and X8R8G8B8. So don't panic if you see wrong images there. Check your TXD in game, it should work
OpenIV
I recommend using OpenIV to create WTD files.
Building
Place the .exe file in the .wtd archives folder and run it. The code will scan all files in a folder as well as files in subfolders. The generated .txd files will have the same names as the corresponding .wtd files.
Log file
After building, a log file will be created. This file will show you which textures have been renamed (due to texture name size limitation in RenderWare) as well as the textures that have been skipped (if the skip feature is enabled).
Settings
There is an ini file where you can set some options.
"Target"
Game version. Only GTASA is supported.
Filtering
FilterMode is the mode for textures without mipmaps. Available values:
rwFILTERNAFILTERMODE
rwFILTERNEAREST
rwFILTERNEAREST
rwFILTERLINEAR
FilterMipMode is the mode for mipmapped textures. Available values:
rwFILTERNAFILTERMODE
rwFILTERMIPNEAREST
rwFILTERMIPLINEAR
rwFILTERLINEARMIPNEAREST
rwFILTERLINEARMIPLINEAR
rwFILTERMIPNEAREST
rwFILTERMIPLINEAR
rwFILTERLINEARMIPNEAREST
rwFILTERLINEARMIPLINEAR
You can learn more about these parameters in the RenderWare Graphics documentation.
Anisotropic filtering
Anisotropic filtering is a technique for improving the image quality of textures on surfaces that are highly tilted relative to the camera [Wikipedia].
The value you should set is the maximum AF level. You can check the maximum value supported on your system with this CLEO script:
{$CLEO}
0000:
while true
wait 0
0AA7: call_function 0x748F20 num_params 0 pop 0 0@
0B10: 0@ = 0@ AND 0xFF
0AD1: show_formatted_text_highpriority "Max supported anisotropy: %d" time 100 0@
end
0000:
while true
wait 0
0AA7: call_function 0x748F20 num_params 0 pop 0 0@
0B10: 0@ = 0@ AND 0xFF
0AD1: show_formatted_text_highpriority "Max supported anisotropy: %d" time 100 0@
end
Texture address
Addressing modes determine the method used to locate a particular texture texel from texture coordinates. Values are adjusted along two axes - horizontal (u) and vertical (v).
Available values:
rwTEXTUREADDRESSWRAP
rwTEXTUREADDRESSMIRROR
rwTEXTUREADDRESSCLAMP
rwTEXTUREADDRESSBORDER
rwTEXTUREADDRESSMIRROR
rwTEXTUREADDRESSCLAMP
rwTEXTUREADDRESSBORDER
You can learn more about these parameters in the RenderWare Graphics documentation.
Skip options
When building, you can skip the normal and specular maps (if, for example, you are converting WTD directly from GTA IV/Max Payne 3. See the options in the SKIPPING OPTIONS section in the ini file.
TXD Workshop
TXD Workshop is an outdated program and has a lot of bugs. It doesn't "know" how to properly recognize texture formats such as DXT5, A8R8G8B8 and X8R8G8B8. So don't panic if you see wrong images there. Check your TXD in game, it should work
OpenIV
I recommend using OpenIV to create WTD files.
Category:
Section:
Author:
DK22Pac
E-mail / website:
File size:
93.16 Kb
File replaces:
Unknown
Uploaded:
Downloads:
1936
Download file
Download From Telegram
fast and easy
fast and easy
-
1396572114_wtd2txd_0.zipDownload (0.10 MB)Password: libertycity
-
depositfiles.comDownloadPassword: libertycity
Recommended files
1 November 2023
GTA San Andreas
Starting the engine like in GTA 4 v2.0
Now when you sit in any parked car, CJ will begin to connect the wiring under the steering wheel, after which the engine will start, as it did in GTA IV. v2.0 Script rewritten and optimized; The in-game engine start sound no longer plays unt...
21 January 2024
GTA San Andreas
Improvements and fixes for various textures
Improvements and fixes to various textures for GTA San Andreas These textures have good quality and resolution 256x256 512x512 and 1024x1024 than in the original San Andreas. In the original, these textures have poor quality and resolutions of 64...
23 January 2018
GTA San Andreas
90's AWP Reborn NormalMap + RWC
90's AWP or 90's Atmosphere Weapons Pack - a global project to replace weapons in GTA San Andreas. Features: - Normal maps. - Reflection maps. - Mip-maps. - HQ icons in SA style. - HQ models and textures. - Most of the weapons are similar to the ...
22 January 2022
GTA San Andreas
AWP from CS:GO ASIIMOV
AWP from CS:GO "ASIIMOV" - HD textures. - In the hands sits perfectly. - Own icon. Texture author: ASIIMOV Envelope from CS:GO: Area51
21 March 2024
GTA San Andreas
Police response to traffic violations v2.0 (Fix)
In this modification, a police patrolman will pursue you for traffic violations so that you pay a fine. If you do not break away from the police within the allotted time, you will receive wanted stars. If you pay the fine, you can move on with peace...
16 April 2024
GTA San Andreas
CoverMod v1.3
The modification adds the ability to take cover behind a wall, object or vehicle, with the ability to conduct aimed fire or fire blindly. You can conduct aimed fire by coming out slightly from around the corner, or if it is a low obstacle, by st...
9 October 2022
GTA San Andreas
DYOM#v1.6
DYOM# is an add-on for DYOM that makes mission creation much more convenient. DYOM# is bug fixes, new objects, new pickups and many additional features. See for complete instructions for the add-on! official website . Update 1.6 (11/06/2022) ...
13 April 2024
GTA San Andreas
Rear lights Mod v3.4
A simple mod that adds a speed effect to the taillights when they are on (usually at night), when using nitro and when braking. In the .ini file you can configure many parameters such as transparency, size, effect style, duplicate effect, position, ...
10 December 2023
GTA San Andreas
Street Workout v2.1 [PC + Mobile]
Horizontal bar, push-ups, parallel bars and more are now in your GTA San Andreas! Build muscle and burn fat CJ! Added version for mobile devices! Some exercises can be done anywhere, and the sports ground is located behind the main character's h...
13 February 2022
GTA San Andreas
AWP.50 for GTA SA
I present to your attention a new high-quality sniper rifle for GTA SA! AWP.50! Model of excellent quality! Bugs were not observed. Therefore, I advise everyone! Leave comments...
18 March 2024
GTA San Andreas
Busy Pedestrians v2.0
The mod adds various objects and animations to passersby. Now you can meet ordinary passers-by with bags, packages, books, newspapers, drinks, food, both walking and sitting on a bench. Construction workers and other workers can be found with a tool...
16 April 2024
GTA San Andreas
Weapon Details v2.1
This mod allows you to visually use various small parts in a weapon, such as a magazine (clip), bolt, etc. During reloading, the magazine separates and falls down. When fired, the bolt recoils and then returns to its place. The forend of the shotgun...
15 January 2023
GTA San Andreas
Chaos Mod 3.2.0
Update 3.2.0: Added 7 new effects, fixes and improvements. Update 3.1.3: Added new effects and fixes. Update 3.1.2: Added 4 new effects, fixes and improvements. PASSWORD TO THE ARCHIVE: libertycity This is a mod that ...
25 March 2024
GTA San Andreas
Street musicians v4.0
Now there are street musicians all over the state of San Andreas! In every city you can meet unique musical groups, unique performers playing different melodies, and all this on instruments such as: Violin; Saxophone; Guitar; Synthesizer; ...
18 October 2023
GTA San Andreas
Police reaction to the player's weapon v1.2 [PC + Mobile]
When you pass by a policeman with a weapon in his hands, a handcuffs icon will appear and the policeman will start looking at you. After the icon gradually turns yellow, a sound will be heard and it is advisable not to move further. Then one of thre...
Comments 9