Lara Croft
I have seen this model on the Internet for a long time, but I could not convert it in any way. The fact is that there are more than 200,000 polygons in the model, and it’s impossible to shove it into Sanka. In general, "Hey, Leyden" ... Yes, and this model is not a game at all ... It was ... Some time ago I found this model again and still decided to make it. I will say right away that nothing is left of the original model, because what you see is an exact copy made from scratch. In the process of creation, technologies such as retopology and rebaking were used, which, as you can see, saved the day. The model now has about 15,000 polygons. I will add that we did not change the design of the model itself, we wanted to leave everything as the author originally did. It took a week to work.
Retopology and overbaking - I, Iceman (Daniel Polyakov)
Envelope in the game - Cyrax (Yakov Kazhdan)
At times stupid in the screen - Alexprof (Alexander Pukhov)
Retopology and overbaking - I, Iceman (Daniel Polyakov)
Envelope in the game - Cyrax (Yakov Kazhdan)
At times stupid in the screen - Alexprof (Alexander Pukhov)
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Author:
IceMan-Studio, Alexprof, Cyrax
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File size:
6.97 Mb
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Lara Concept.dff, ...
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2054
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