CLEO 4
CLEO 4 is a continuation of the ideas of CLEO 3 Code Library. CLEO 4 contains 100 additional opcodes, while providing full backward compatibility with scripts written and compiled for CLEO 3.
The library has been updated to version 4.1.0.25, 3/29/2010
Changes in 4.1.0.22:
[*] fixes in opcodes 0A9A, 0AA1.
Changes in 4.1.0.20:
[*] Changed the format of formatting opcodes: 0ACE, 0ACF, 0AD0, 0AD1, 0AD3, 0AD9. There was an opportunity to format fractional. See Text Formatting.
Changes in 4.1.0.12:
[*] Buffer overflow protection in the fxt-file parser has been added.
[*] other minor fixes.
Changes in 4.1.0.5:
[*] Fixed memory leaks when creating several dynamic GXTs of the same name.
[*] Added automatic closing of all open files when exiting/starting a new game.
Changes in 4.1.0.1:
[*] Added programming interface for custom opcodes in CC++.
[*] Fixed opcodes 0AA0, 0AA1.
[*] 0ADE opcode format changed - now it just gets a pointer to GXT string.
It didn't work correctly without the find_next flag.
Changes in 4.0.2.34:
[*] added compatibility with 1.0 eu;
[*] Fixed a crash when trying to launch a CLEO mission from a non-existent file;
[*] other minor fixes.
Last edited by Alien (29-03-2010 15:28)
Installation: as well as CLEO 3 in the game folder, then there will be a CLEO folder, go there and send scripts with the format "CS" and "CM"
The library has been updated to version 4.1.0.25, 3/29/2010
Changes in 4.1.0.22:
[*] fixes in opcodes 0A9A, 0AA1.
Changes in 4.1.0.20:
[*] Changed the format of formatting opcodes: 0ACE, 0ACF, 0AD0, 0AD1, 0AD3, 0AD9. There was an opportunity to format fractional. See Text Formatting.
Changes in 4.1.0.12:
[*] Buffer overflow protection in the fxt-file parser has been added.
[*] other minor fixes.
Changes in 4.1.0.5:
[*] Fixed memory leaks when creating several dynamic GXTs of the same name.
[*] Added automatic closing of all open files when exiting/starting a new game.
Changes in 4.1.0.1:
[*] Added programming interface for custom opcodes in CC++.
[*] Fixed opcodes 0AA0, 0AA1.
[*] 0ADE opcode format changed - now it just gets a pointer to GXT string.
It didn't work correctly without the find_next flag.
Changes in 4.0.2.34:
[*] added compatibility with 1.0 eu;
[*] Fixed a crash when trying to launch a CLEO mission from a non-existent file;
[*] other minor fixes.
Last edited by Alien (29-03-2010 15:28)
Installation: as well as CLEO 3 in the game folder, then there will be a CLEO folder, go there and send scripts with the format "CS" and "CM"
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Last edited by Alien
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