LGM v.2.0
Author:
Boris Vorontsov, i-am
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d3d9.dll, normalmap.asi, particle.txd, readme.exe, sa_shadows.asi, shadowvolume.dll, streammemfix.asi, timecyc.dat
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30 September 2023lgm-v-2-0_1696074703_358595.zipPassword for the archive: libertycity
LGM - Light Graphic Modification.
- ShadowVolume.
Shadow Volume is one of the methods for constructing shadows, which consists in creating an object that defines the volume within which the points are in the shadow. - High performance
- And no bump.
- I hope it turned out beautifully.
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LGM v.2.0
LGM — Light Graphic Modification.
- ShadowVolume.
Теневой объём (Shadow Volume) — один из методов построения теней, заключающийся в создании объекта, определяющего объём, внутри которого точки находятся в тени. - Высокая производительность
- И никакого бампа.
- Надеюсь получилось красиво.
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