Access to hidden interiors (new version)
In this version of the script, I removed access to where you can fail. Added an entrance to the houses of Ryder and Sweet. Suite is talking on the phone in the house. You can take a thermal imager and nightvision from him.
You can take armor, lives, pills and a figurine from Ryder (Vice city had to collect 100 of these).
There is a cafe behind the cj's house. The restaurants have saves, you can eat by becoming a marker. There is a small change in Liberty City. Cafes and restaurants now play music instead of boring noise. In the courtyard behind the CJ's house there is a traffic light, a lantern (for fans of the "Keeping cars outside the garage" script.) There is one more place. The entrance to it is on the screen gallery 16 gallery 17 in the archive.
Installation in the archive.
You can take armor, lives, pills and a figurine from Ryder (Vice city had to collect 100 of these).
There is a cafe behind the cj's house. The restaurants have saves, you can eat by becoming a marker. There is a small change in Liberty City. Cafes and restaurants now play music instead of boring noise. In the courtyard behind the CJ's house there is a traffic light, a lantern (for fans of the "Keeping cars outside the garage" script.) There is one more place. The entrance to it is on the screen gallery 16 gallery 17 in the archive.
Installation in the archive.
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Vladimir_P
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1.28 Mb
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