Vehicles Color Randomizer
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13 October 2025randomnye-cveta-dlja-avto_1760315105_294255.rar
This mod randomizes colors (primary and secondary) of all traffic cars.
You can exclude certain models (Exclude= in .ini) so that they won't be affected by randomizer.
FastmanLimitAdjuster is required for this mod to work. Tested on v6.5, most likely will work with other versions. In .ini file you have to set VehicleStructs= Default value is 50. The value must be the same as in fastman92limitAdjuster_GTASA.ini ! If you have this setting disabled in FLA's .ini — leave it at 50.
Installation: unpack to CLEO folder
How this thing works:
There is a carcols.dat file in game with stuff like
admiral, 34,34, 35,35, 37,37, 39,39, 41,41, 43,43, 45,45, 47,47
It is modelID, primary color, secondary color.
The game randomly picks any pair and applies it to newly created vehicle. You can have 8 pairs max. So, the car will appear with one of only 8 colors. This mod turns this line into
admiral rnd,rnd, rnd,rnd, rnd,rnd, rnd,rnd, rnd,rnd, rnd,rnd, rnd,rnd, rnd,rnd
where each rnd is a random number 0...127. Thus the game will use all colors from palette to paint vehicles. No changes to carcols.dat. Everything is done in memory.