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  • HS missiles for Hunter (and other vehicles)

HS missiles for Hunter (and other vehicles)

  • HS missiles for Hunter (and other vehicles) / GTA San Andreas
  • HS missiles for Hunter (and other vehicles) / GTA San Andreas
  • HS missiles for Hunter (and other vehicles) / GTA San Andreas
  • HS missiles for Hunter (and other vehicles) / GTA San Andreas
  • HS missiles for Hunter (and other vehicles) / GTA San Andreas
GTA San Andreas / Mods / CLEO scripts
Author:
vladvo
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29 July 2025
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  • 29 July 2025
    samonavodjashhiesja-rakety-dlja-hunter_1753742201_821454.rar
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Thanks to SimBoRRis for testing and Reaper for idea.

This mod adds Heat-seeking missiles to Hunter heli and other vehicles you specify.

When in heli — press Y (customizable) to activate HS missiles.

It will immediately start seeking for targets.

Targeting system.

Searches for targets in ~100.0 radius in front of player. The target must be visible.

Targeting system will lock on the target after 1 second. The crosshair will then turn

from green to red. Lock-on will remain even if the target gets behind player (360-degree tracking).

A small red blip will appear on radar, showing where the target is. If the target hides behind a building — crosshair will turn gray and stay at target's last location. If the target won't become visible during 5 seconds — next target will be selected. When crosshair is gray — you won't be able to launch missile. When HS missiles are activated — unguided missiles will be disabled.

Use mouse wheel (or pad key) to switch targets. Only "next" target is possible now. Maybe I'll

add "back-next" system later.

Installation: upack into CLEO folder. You can create a folder in your Modloader but there were

reports that this mod doesn't work from Modloader on some gamepacks. Try it out yourself.

Ini settings:

ActivationKey=89

Set the key to switch between HS and unguided missiles.

WantedFix=1

If set to 0 then missiles won't give wanted level (possilbly damage from missiles will be decreased).

TextMessages=1

Display status text messages. Searching, Locked, Lost etc.

BurstMode=0

Launches missiles in burst (1) instead of single (0).

0: One button press — one missile.

1: Hold fire button and it will launch up to 32 missiles.

ModelIDs=425,400,488

Here you specify vehicle model IDs that could use HS missiles.

[Pad]

ActivationKey=14

SwitchTarget=6

Obviously, gamepad keys selection.

To add your vehicle (for ex. id 987) you must first add model ID to ModelIDs field and then at the end of ini file create a section [987] and add Dual, X,Y,Z parameters there.

In the #FIRING OFFSETS section you set the origin (launching point) of missiles relative to vehicle.

Dual=1 means that the vehicle has two spots to lauch missiles. If set to 1 (enabled) then

X offset will be inverted for each missile. Hunter heli has missile pad at 1.62,1.2,-0.8. And

another pad located symmetrically on the other side. So, first missile will go from 1.62,1.2,-0.8

and the second will go from -1.62,1.2,-0.8

If your custom heli has only one missile pad — set Dual=0

#FIRING OFFSETS

[425]

Dual=1

X=1.62

Y=1.2

Z=-0.8

[400]

Dual=0

X=2.0

Y=2.0

Z=0.0

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Permissions and distribution rules
The author answered the following questions upon publication. By downloading the file, you agree to abide by these rules.
Is it allowed to reupload the file to other websites / platforms / services?
No
Is it allowed to create paid mods using the developments, components, or assets presented in this file?
Under no circumstances
Is it allowed to edit or update the file and upload its updated versions separately?
Only after receiving the author's permission
Is it allowed to convert the file for use in other games?
Under no circumstances
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Only after receiving the author's permission
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No
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