HS missiles for Hunter (and other vehicles)
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29 July 2025samonavodjashhiesja-rakety-dlja-hunter_1753742201_821454.rar
Thanks to SimBoRRis for testing and Reaper for idea.
This mod adds Heat-seeking missiles to Hunter heli and other vehicles you specify.
When in heli — press Y (customizable) to activate HS missiles.
It will immediately start seeking for targets.
Targeting system.
Searches for targets in ~100.0 radius in front of player. The target must be visible.
Targeting system will lock on the target after 1 second. The crosshair will then turn
from green to red. Lock-on will remain even if the target gets behind player (360-degree tracking).
A small red blip will appear on radar, showing where the target is. If the target hides behind a building — crosshair will turn gray and stay at target's last location. If the target won't become visible during 5 seconds — next target will be selected. When crosshair is gray — you won't be able to launch missile. When HS missiles are activated — unguided missiles will be disabled.
Use mouse wheel (or pad key) to switch targets. Only "next" target is possible now. Maybe I'll
add "back-next" system later.
Installation: upack into CLEO folder. You can create a folder in your Modloader but there were
reports that this mod doesn't work from Modloader on some gamepacks. Try it out yourself.
Ini settings:
ActivationKey=89
Set the key to switch between HS and unguided missiles.
WantedFix=1
If set to 0 then missiles won't give wanted level (possilbly damage from missiles will be decreased).
TextMessages=1
Display status text messages. Searching, Locked, Lost etc.
BurstMode=0
Launches missiles in burst (1) instead of single (0).
0: One button press — one missile.
1: Hold fire button and it will launch up to 32 missiles.
ModelIDs=425,400,488
Here you specify vehicle model IDs that could use HS missiles.
[Pad]
ActivationKey=14
SwitchTarget=6
Obviously, gamepad keys selection.
To add your vehicle (for ex. id 987) you must first add model ID to ModelIDs field and then at the end of ini file create a section [987] and add Dual, X,Y,Z parameters there.
In the #FIRING OFFSETS section you set the origin (launching point) of missiles relative to vehicle.
Dual=1 means that the vehicle has two spots to lauch missiles. If set to 1 (enabled) then
X offset will be inverted for each missile. Hunter heli has missile pad at 1.62,1.2,-0.8. And
another pad located symmetrically on the other side. So, first missile will go from 1.62,1.2,-0.8
and the second will go from -1.62,1.2,-0.8
If your custom heli has only one missile pad — set Dual=0
#FIRING OFFSETS
[425]
Dual=1
X=1.62
Y=1.2
Z=-0.8
[400]
Dual=0
X=2.0
Y=2.0
Z=0.0