TweaksV v25
Updated to version 25 (points 21 to 25 in the list below).
Not really a mod, just a compilation of tweaks I discovered.
- Time till hungry. Allows to change the time till CJ will feel hungry after eating (default 48 hours). Replaces my TTH mod (not TTH2 !!!)
- Makes car stay clean for a longer time (replaces DirtySlower mod)
- Shows ammo when it is over 9999. Shows up to 50000. (replaces Show Ammo over 9999)
- Unlocks cop cars in traffic. Now you can pull the cop out of the car.
- Limited ammo after you reach 100% progress.
- Paint all cars. Allows you to paint any vehicle in Pay'N'Spray (bicycles, police vehicles, buses etc)
- Cop tweaks. Various settings related to law enforcement (weapon, ammo, armor, shooting rate, accuracy)
Note: changing weapon to anything outside of original weapon slot may not work — example: giving anything except pistols to foot cops - Heli searchlight corona size reduced
- Disable police scanner. Disables police radio chatter when player gets a wanted level
- Reduce amount of cars on motorways. The game used 1.7 multiplier when the player is on motorway and 1.0 in all other places. This setting (if enabled) changes 1.7 to 1.0.
- Change flashing duration and flashing speed of wanted stars.
(ini: Duration and FlashSpeed) - Change how much money you loose when you get busted (set for each wanted level)
(ini: BLevel1 — BLevel6) - Set the the angle at which traffic cars turn left or right when you approach
them with siren on. Somewhat fixes the absurd 90-degree turn that is set by R*.
(ini: SwerveAngle) - Disable bike cops shooting at you while they are on bikes.
(ini: DisableBikeCopPistol) - Change price modifiers for each city.
For example, pistol in LS and SF is sold 200$ and 240$ in LV.
This means modifiers are 1.0 for LS and SF, 1.2 for LV. You can now change this values. Affects everything.
(ini: PriceModifiesLS — LV) - Set police heli shooting accuracy (ini: HeliShootingAcc)
- Set police heli shooting rate (ini: Heli shooting rate)
- Set how long the police heli will fly around before it starts shooting (ini: DelayWanted)
- Change how fast the car will explode after it starts burning (ini: ExplosionDelay)
- Reduce the speed of cars spawned on motorways (cars spawn with certain speeds that's supposed to match the traffic speed) and if there was a jam on the road — it resulted in a pile of crashed cars (ini: ReduceMWspeed)
- Сop vehicle coronas tweaks/siren lights appearance (Replaces Cop Vehicle Coronas mod) (ini:CopCarCoronas)
- -Ыprint on any surface (ini: Sprint Anywhere)
- -Вisables cops spawning near exit when you leave any interior with wanted level.
NOTE: if you were followed before entering a building, most likely some of them
will be there when you exit. Alternatively, you can tweak how many of them will spawn.
(ini: WaitingCoppers) - Disable hands movement after a ped (cop, gang, whoever) kills another ped.
(ini: NoHandMovement) - Combine Harvesters now spawn with doors unlocked (ini: CombineUnlocked)
v20 notes:
Shooting delay (DelayWanted) is set for each wanted level independently.
ExplosionDelay — use only one of values listed in .ini. Don't use any other value !
Heli shooting rate: The game picks a number between 0.0 and 1.0 and checks if it's greater or equal to 0.15000001 . If it is — it sets the shooting rate to 150. If not — the it sets it to 400 (these are relative values, based on time). You can ignore the randomizer value (HeliShootingRand) and just set Rate1 and Rate2 to same values (lower values mean faster shooting), that's the best and easiest way.
Example:
HeliShootingRate1=100
HeliShootingRate2=100
Every option can be enabled or disabled in ini. The mod doesn't stay in memory. Made this to clean up modloader folder a bit.
fast and easy
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tweaksv-v25_1725145140_365877.rarDownload (0.01 MB)v25Password: libertycity