Update CLEO+ to latest version !
===Updated 25.01.2024
- some bugs fixed
- now you can ride with your homies (2 homies max)
- ini settings (and features):
-- Taxi arrival method (when you call a taxi): Stop closer to player or stop on the road (if there is a road nearby).
-- Taxi stop method Sets where the taxi will stop when you take a ride (not teleporting). Go to blip coordinates or stop on road, closest to map blip coordinates. The script will search for a road in 50.0 radius and if none found the taxi will drive to coordinates.
-- Enable or disable visible damage to the taxi. Looked kinda sad when taxi arrived all beaten up.
Using taxi with girlfriends is NOT possible. Maybe later, if I'll find a way to shove them in the car. They just refuse to sit in now. ===Update 12.01.2024 (evening)
- bugfixes
===Update 12.01.2024
— driver now looks at CJ when arrived to destination
- changes to teleportation:
-- When you teleport (skip the ride) — the script will check if there's a road within 25.0 range
and if there is — the taxi will be placed on that road (it will sligtly reduce the cheating effect).
In some cases (like crossroads) the car placement will still be messy, like spawning in the middle of crossroads. Still, it's better than it was before.
-- Car moves slightly forward if teleporting to a road, simulating arrival and slowly braking.
- fixed taxi not responding even if near the player
- different approach to handling wanted level bug when getting into the car
- you can now pick another destination right after you arrived to previously selected one, no need to get out of the car and hail taxi again (fares would sum up), just set a new point on the map
- various minor fixes
- the taxi is now a bit more damage-resistant
===Update 05.12.2023
- fixed bugs created by previous bugfix
- when teleporting (skipping the ride) time will advance based on distance
===Update. 04.12.2023
- fixed a crash when taxi was driving to player and the player ran away too far
=== Updated. 14.10.2023
- bugfixes
- some more voice lines (AI generated)
- you can't call a taxi while in air, water, in interior or during cutscene
- taxi now flashes headlights after 10 seconds of waiting (in addition to the horn that
sometimes don't work)
=== Updated. 13.10.2023
- removed odd job message pop-up ('Press 2 to start taxi sub-missions') Note: the key is not disabled, just the message, but there's no reason to press it
- taxi now stops slowly when ordered to 'Stop here'
- taxi can now be called/hailed during a mission (possible bugs, use at your own risk)
- added ability to change the code to call taxi (CallTaxiCode= in ini file. Max 7 chars)
- driver will wait 20 seconds for CJ to get inside taxi. After 10 seconds he will wave and sound the horn (horn might not work sometimes)
- when CJ hails a taxi he will now randomly yell "Hey, man!" or whistle.
— added some AI-generated voice lines for CJ
==== — some more bugfixes
- added radar blip to see where the car is when you called taxi via phone
- car placement script added (supposed to bring a bit of random when calling a taxi via phone) added fade in and fade out when teleporting
- the cab now stops a bit farther from CJ (so it does not look like it tries to run him over)
Yet another taxi mod.
A big thanks to ZAZ, OrionSR and all the SA community.
Cons:
- Limited distance, you can't travel to another city except by pressing "skip ride" or by setiing user-marker to a spot not too far from the taxi so it could pick up next path (and repeating it again and again).
- The aforementioned "skip ride" is basically a teleport cheat- Taxi doesn't drive off road- No in-car FPV view
Important. Taxi can get stuck. If it is stuck — press
Features:
- Hail a taxi on the street. Default key is PageUp. You can change it in ini.
- Call a taxi using cellphone. Just type TAXI and wait. Might not work if you are on multi-level intersection. Timeout 30 seconds.The car won't just spawn near you. It will spawn on the closest road.
- Driver will respond only if he can see you in the street
- You can use any back seat, just walk into a sphere near door
- You can tell drive to stop at current location — press
- Destination is set by user marker on the map, when you arrive to destination this marker will be automatically removed
- While riding you can change your destination by removing and placing the marker
- You can pay the driver or try to run away, in the last case the driver will try to kill you.
- Switch driving style. Go fast without stopping at traffic lights or go slow obeying the rules. You can change it by pressing
Fares. The cost of the ride is calculated using "distance travelled by car" stat. The formula is: (DistanceAftertheRide-DistanceBeforeTheRide)/8.0
- Wanted level. There is a bug in SA code that sometime gives you 1-star wanted level when you enter the car as a passanger. I hope I fixed the issue. Wanted level will reset to 0 if this would happen. If you had a wanted level before entering the taxi it will stay the same until you exit the taxi and drop it any way you can.
- Teleporting to water is not possible. The map marker will be reset.
Compatibility notes:
RealTrafficFix.
It adds some limitations on driving behavior. Even when taxi is set to fast — it is not going really fast. No biggie, but still. Without RTF the taxi will get damaged quite fast. I don't recommend to remove it. Any other mods involving taxi may cause all kinds of problems. Testing required.