This mod is called Car Thief. Yeah, lack of imagination. This is an endgame mod. Or at least Las Venturas must be open. You start with meeting Bosco near CJ's house in Groove street. He'll tell you what to do.
Spoilers ahead )
He'll ask you to find a random vehicle and bring it to a random location. The code picks one of 141 vehicle models, including bikes, police cars, hot dog vans etc. I think I removed all mission vehicles from the list.There are 22 locations, all SA covered. When you arrive to this location — you'll find one of Bosco's men there. Just drive into the sphere and get your cash. Try not to kill the guy. In that case this job will be finished and you'll have to find Bosco in one of 22 locations and get another order. Radar blip is present both for Bosco and the delivery point. So, deliver the vehicle and the guy will pay you and tell where Bosco is. Go meet him and get next order.If you approach the guy on foot and enter the sphere (it will be a small one) he'll offer you to end the current job (in case you're unable to find the required vehicle). If you agree — he'll tell you where Bosco is waiting for you. When you're looking for the car you can press Insert key and a polaroid-style photo of the vehicle will appear on the screen. With text that will tell the model name and destination. Pressing Insert while looking for Bosco will also show text with his location. Vehicle photos taken from SA-MP wiki. A giant thanks to them.Additional notes. The mod saves it state in ini file. So, if you have an order from Bosco and Alt+F4 from the game — on the next load you will still have this order.So, that's all. Nothing too complex. Just something to do while aimlessly driving around. Blips should be totally safe. They are placed using 0E2A ADD_CLEO_BLIP opcode.DO NOT alter anything in CarThief.dat ! Especially the first 141 lines ! It will screw everything.
Vehicle with health below 70% won't be accepted. Fix it or find another one.
DividePrice=2 parameter in .ini file.The mod uses car price from the game files. Takes 1% of it and multiplies by remaining car health percentage. And then divides the price by DividePrice.
The lesser the number — the more you get. Use only integer values. And don't use 0 (zero).
Update:
- Removed some mission cars from vehicles list
- Characters now rotate and look at player
- Added some random text lines for chars
- Added two random events upon entering the required vehicle:
-- Two undercover cops in Cheetah. They are kinda smart. They will chase your car
and block it. If you'll stop — they'll get out and try to kill you. If you blow up their
car and try to drive away — they will try to find another car and chase you. If you kill
the cop that is the driver — the second one will drive and chase you. If you try to run from
them on foot — they will jump into the car and chase and block you.
-- Nothing too complex. It will just follow you and you have to outrun it or hide for 30 seconds (timer will appear when there's 25 seconds left to hide).
- Added random event after you deliver the car:
-- Rival gang will appear. It might be a black, white, hispanic or oriental gang. You
have two options — pay them 10,000$ or kill them. Or run away.
Update 2:
- added CarPrices.dat where you can set car prices
- mod no longer uses game's monetary value to determine car price because those
values are terribly messed
- removed police heli from the script and replaced it with news heli with a bit different "follow" logic
- minor fixes
Update 3:
- fixed a bug, when the game locked if player exits and enters the vehicle while being chased