Project re:LIT - Improved Map Lighting
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luke slywalker
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aprtmnts01_sfe.dff, aprtmnts02_sfe.dff, aprtmnts03_sfe.dff, bbgroundbitb_sfs.dff, bigboxtmp02.dff, bigboxtmp03.dff, bigboxtmp05.dff, bigboxtmp08.dff, bigboxtmp1.dff, bigboxtmp18.dff, bigboxtmp19.dff, blokmod3_sfw04.dff, boigas_sfw05.dff, box_hse_01_sfxrf.dff, box_hse_02_sfxrf.dff, box_hse_03_sfxrf.dff, box_hse_04_sfxrf.dff, box_hse_05_sfxrf.dff, box_hse_06_sfxrf.dff, box_hse_07_sfxrf.dff, box_hse_08_sfxrf.dff, box_hse_09_sfxrf.dff, box_hse_10_sfxrf.dff, box_hse_11_sfxrf.dff, box_hse_12_sfxrf.dff, box_hse_13_sfxrf.dff, box_hse_14_sfxrf.dff, box_hse_15_sfxrf.dff, boxbuildsfw_31.dff, cathedral_sfs.dff, chbackbit8_sfe.dff, chinatown_sfe1.dff, chinatown_sfe2.dff, chinatown_sfe20.dff, chinatown_sfe8.dff, chinatown_sfe9.dff, chinawning01.dff, chinawning02.dff, chinawning03.dff, chinawning04.dff, chinawning05.dff, chinawning06.dff, chinawning07.dff, church_sfe.dff, churchgr2_sfe.dff, copshop_sfe.dff, ferryshops1.dff, ferryshops2.dff, ferryshops3.dff, ferybuild_1.dff, fishwarf01.dff, fishwarf03.dff, fishwarf04.dff, fishwarf05.dff, fishwarf10_sfe.dff, fishwarf13_sfe.dff, frway_box1.dff, frway_box2.dff, groundbit_13_sfs.dff, groundbit_70_sfs.dff, gta3img, hotelbits_sfe07.dff, jumpbuild_sfe.dff, landshit_18_sfe.dff, landshit_24_sfe.dff, lastbit_06b_sfs.dff, lastbit_08_sfs.dff, lastbit_gnd01_sfs.dff, lastbit_gnd02_sfs.dff, lowbox_sfe.dff, morboxes03.dff, morboxes04.dff, oc_flats_gnd01_sfs.dff, oc_flats_gnd02_sfs.dff, oc_flats_gnd03_sfs.dff, oc_flats_gnd04_sfs.dff, oc_flats_gnd05_sfs.dff, oc_flats_gnd06_sfs.dff, oc_flats_gnd07_sfs.dff, oc_flats_gnd08_sfs.dff, oc_flats_gnd09_sfs.dff, oc_flats_gnd10_sfs.dff, oc_flats_gnd11_sfs.dff, oc_flats_gnd12_sfs.dff, oc_flats_gnd13_sfs.dff, oc_flats_gnd14_sfs.dff, oc_flats_gnd15_sfs.dff, oc_flats_gnd16_sfs.dff, oc_flats_gnd17_sfs.dff, oc_flats_gnd18_sfs.dff, oc_flats_gnd19_sfs.dff, officy_sfs.dff, officymirrord_sfs.dff, oldgarage_sfs.dff, pier1_sfe.dff, pier3_sfe.dff, posh2_sfe.dff, queens_02_sfs.dff, queens_09_sfs.dff, road02_sfe.dff, road03_sfe.dff, road04_sfe.dff, road15_sfe.dff, road18_sfe.dff, road44_sfe.dff, road45_sfe.dff, road_sfw08.dff, road_sfw16.dff, road_sfw25.dff, road_sfw26.dff, roadssfs29.dff, roadssfse33.dff, roadssfse62.dff, sboxbld4_sfw02.dff, sboxbld4_sfw69.dff, sboxbld4_sfw70.dff, sboxbld4_sfw71.dff, sboxbld4_sfw72.dff, sboxbld4_sfw73.dff, sf_jump.dff, sfe_redwht2.dff, sfw_boxwest01.dff, sfw_boxwest02.dff, sfw_boxwest03.dff, sfw_boxwest04.dff, sfw_boxwest05.dff, sfw_boxwest06.dff, sfw_boxwest07.dff, sfw_boxwest08.
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project-relit-improved-map-lighting_1677248296_461731.zipDownload (4.00 MB)Password for the archive: libertycity
Project re:LIT — Improved Map Lighting for GTA San Andreas
This modification updates the lighting in the game, bringing the game to perfection.
Part 1 of project re:LIT:
- 142 models fixed and improved in SF, making the city feel more polished.
- Adding prelights to almost every residential houses and some apartments in San Fierro, less ghost town at night.
- Fixed vertex color and lighting on buildings, roads, and ground areas.
- Adding vibrant color while retaining the classic atmosphere of San Fierro.
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